One of the most intuitive ways to model solid objects is by constructing them hierarchically, through combinations of simpler objects. Several representations that incorporate this paradigm exist, of which CSG is the most popular. In the CSG representation, solid objects are obtained by successive boolean combinations of primitives, and are represented by the expression corresponding to the sequence of boolean operations of primitives that led to them. These CSG expressions are stored as trees called CSG trees, whose leaves represent primitives and nodes represent boolean operations. The CSG paradigm is well suited for modeling, but much more useful if interactivity can be achieved, as then models can be modified in realtime, greatly facili...
An algorithm is presented that converts a spatial enumeration scheme into a CSG representation of an...
This work deals with an efficient and robust technique of performing Boolean operations on polygonal...
To eliminate the need to evaluate the intersection curves in explicit representations of surface cut...
One of the most intuitive ways to model solid objects is by constructing them hierarchically, throug...
Computer graphics have long been used to help people visualise complex entities such as machine comp...
International audienceConstructive Solid Geometry models solids as boolean combinations of base prim...
The generation of 3-D solid objects, and more generally solid geometric modelling, is very important...
We present the design and implementation of a real-time 3D graphics library for image-based Construc...
This paper presents a method for generating compact and effective constructive-solid-geometry (CSG) ...
CSG trees are an intuitive, yet powerful technique for the representation of geometry using a combin...
International audienceWe extend traditional Constructive Solid Geometry (CSG) trees to support the p...
Constraints are described for Constructive Solid Geometry which ensure that a scene composed of soli...
This paper presents an algorithm for rendering of pointsampled CSG models. The approach works with a...
An algorithm is presented for constructing shadow volumes for CSG objects. For each primitive solid,...
The generation of 3D solid objects, and more generally solid geometric modelling, is very important ...
An algorithm is presented that converts a spatial enumeration scheme into a CSG representation of an...
This work deals with an efficient and robust technique of performing Boolean operations on polygonal...
To eliminate the need to evaluate the intersection curves in explicit representations of surface cut...
One of the most intuitive ways to model solid objects is by constructing them hierarchically, throug...
Computer graphics have long been used to help people visualise complex entities such as machine comp...
International audienceConstructive Solid Geometry models solids as boolean combinations of base prim...
The generation of 3-D solid objects, and more generally solid geometric modelling, is very important...
We present the design and implementation of a real-time 3D graphics library for image-based Construc...
This paper presents a method for generating compact and effective constructive-solid-geometry (CSG) ...
CSG trees are an intuitive, yet powerful technique for the representation of geometry using a combin...
International audienceWe extend traditional Constructive Solid Geometry (CSG) trees to support the p...
Constraints are described for Constructive Solid Geometry which ensure that a scene composed of soli...
This paper presents an algorithm for rendering of pointsampled CSG models. The approach works with a...
An algorithm is presented for constructing shadow volumes for CSG objects. For each primitive solid,...
The generation of 3D solid objects, and more generally solid geometric modelling, is very important ...
An algorithm is presented that converts a spatial enumeration scheme into a CSG representation of an...
This work deals with an efficient and robust technique of performing Boolean operations on polygonal...
To eliminate the need to evaluate the intersection curves in explicit representations of surface cut...