Previous methods for estimating observer motion in a rigid 3D scene assume that image velocities can be measured at isolated points. When the observer is moving through a cluttered 3D scene such as a forest, however, pointwise measurements of image velocity are more challenging to obtain because multiple depths, and hence multiple velocities, are present in most local image regions. We introduce a method for estimating egomotion that avoids pointwise image velocity estimation as a first step. In its place, the direction of motion parallax in local image regions is estimated, using a spectrum-based method, and these directions are then combined to directly estimate 3D observer motion. There are two advantages to this approach. First, the met...
The estimation of camera egomotion is an old problem in computer vision. Since the 1980s, many appro...
We describe an algorithm that takes as inputs a coarse3D model of an environment, and a video sequen...
Analysing objects interacting in a 3D environment and captured by a video camera requires knowledge ...
When an observer moves in a 3D static scene, the motion field depends on the depth of the visible ob...
When an observer moves through a rigid 3D cluttered scene such as a forest, the set of image velocit...
When an observer moves through a rigid 3D scene, points that are near to the observer move with a di...
This paper considers a specific problem of visual perception of motion, namely the problem of visual...
In this paper, we consider a multi-camera vision system mounted on a moving object in a static three...
Abstract: This project pursues the development of a motion estimator allowing accurate visual estima...
In this paper we propose a method for estimating the egomotion of a calibrated multi-camera system f...
The computation of image motion for the purposes of determining egomotion is a challenging task as i...
[[abstract]]Scene motion is characterized by the orientation of its spectrum in the frequency domain...
This paper considers a specific problem of visual perception of motion, namely the problem of visual...
One of the fundamental problems in early Computer Vision is the measurement of optical flow. In many...
This paper considers a specific problem of visual perception of motion, namely the problem of visual...
The estimation of camera egomotion is an old problem in computer vision. Since the 1980s, many appro...
We describe an algorithm that takes as inputs a coarse3D model of an environment, and a video sequen...
Analysing objects interacting in a 3D environment and captured by a video camera requires knowledge ...
When an observer moves in a 3D static scene, the motion field depends on the depth of the visible ob...
When an observer moves through a rigid 3D cluttered scene such as a forest, the set of image velocit...
When an observer moves through a rigid 3D scene, points that are near to the observer move with a di...
This paper considers a specific problem of visual perception of motion, namely the problem of visual...
In this paper, we consider a multi-camera vision system mounted on a moving object in a static three...
Abstract: This project pursues the development of a motion estimator allowing accurate visual estima...
In this paper we propose a method for estimating the egomotion of a calibrated multi-camera system f...
The computation of image motion for the purposes of determining egomotion is a challenging task as i...
[[abstract]]Scene motion is characterized by the orientation of its spectrum in the frequency domain...
This paper considers a specific problem of visual perception of motion, namely the problem of visual...
One of the fundamental problems in early Computer Vision is the measurement of optical flow. In many...
This paper considers a specific problem of visual perception of motion, namely the problem of visual...
The estimation of camera egomotion is an old problem in computer vision. Since the 1980s, many appro...
We describe an algorithm that takes as inputs a coarse3D model of an environment, and a video sequen...
Analysing objects interacting in a 3D environment and captured by a video camera requires knowledge ...