Abstract. An image-space-parallel, ray-casting-based direct volume rendering algorithm is developed for rendering of unstructured data grids on distributed-memory parallel architectures. For efficiency in screen workload calculations, a graph-partitioning-based tetrahedral cell clustering technique is used. The main contribution of the work is at the proposed model, which formulates the screen partitioning problem as a hypergraph partitioning problem. It is experimentally verified on a PC cluster that, compared to the previously suggested jagged partitioning approach, the proposed approach results in both better load balancing in local rendering and less communication overhead in data migration phases.
This paper proposes a new parallel/distributed raycasting scheme for very large volume data that can...
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last para...
We present a practical approach for implementing the Projected Tetrahedra (PT) algorithm for interac...
An image-space-parallel, ray-casting-based direct volume rendering algorithm is developed for render...
In this work, image-space-parallel direct volume rendering (DVR) of unstructured grids is investigat...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
Visualizing three-dimensional unstructured data from aerodynamics calculations is challenging becaus...
. Direct Volume Rendering (DVR) is a powerful technique for visualizing volumetric data sets. Howeve...
Abstract: This work presents a distributed image-order volume rendering approach for scalable high-r...
On screen division of objects for parallel volume rendering is considered in this paper. The suggest...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
As computing technology continues to advance, computational modeling of scientific and engineering p...
Cataloged from PDF version of article.Object space (OS) parallelization of an efficient direct volum...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
Several approaches have been proposed to visualize 3D volume data on multiprocessor systems in recen...
This paper proposes a new parallel/distributed raycasting scheme for very large volume data that can...
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last para...
We present a practical approach for implementing the Projected Tetrahedra (PT) algorithm for interac...
An image-space-parallel, ray-casting-based direct volume rendering algorithm is developed for render...
In this work, image-space-parallel direct volume rendering (DVR) of unstructured grids is investigat...
The development of effective parallel rendering algorithms for unstructured volume data is challengi...
Visualizing three-dimensional unstructured data from aerodynamics calculations is challenging becaus...
. Direct Volume Rendering (DVR) is a powerful technique for visualizing volumetric data sets. Howeve...
Abstract: This work presents a distributed image-order volume rendering approach for scalable high-r...
On screen division of objects for parallel volume rendering is considered in this paper. The suggest...
There is a need to visualize multi-billion voxel data sets. Hardware accelerated rendering currently...
As computing technology continues to advance, computational modeling of scientific and engineering p...
Cataloged from PDF version of article.Object space (OS) parallelization of an efficient direct volum...
In this dissertation is presented a practical approach of the Projected Tetrahedra’s (PT) algorithm ...
Several approaches have been proposed to visualize 3D volume data on multiprocessor systems in recen...
This paper proposes a new parallel/distributed raycasting scheme for very large volume data that can...
In this work, to render at least 5123 voxel volumes in real-time, we have developed a sort-last para...
We present a practical approach for implementing the Projected Tetrahedra (PT) algorithm for interac...