Multi-display environments and smart meeting rooms are now becoming more common. These environments build a shared display space from variety of devices: tablets, projected surfaces, tabletops, and traditional monitors. Since the different display surfaces are usually not organized in a single plane, traditional schemes for stitching the displays together can cause problems for interaction. However, there is a more natural way to compose display space – using perspective. In this paper, we develop interaction techniques for multi-display environments that are based on the user’s perspective of the room. We designed the Perspective Cursor, a mapping of cursor to display space that appears natural and logical from wherever the user is located...
International audienceHandheld Perspective-Corrected Displays (HPCDs) are physical objects that have...
Figure 1: (i) Illustration of the Z-technique. The first finger (right hand in the example) is used ...
Eye gaze is compelling for interaction with situated displays as we naturally use our eyes to engage...
Multi-display environments and smart meeting rooms are now becoming more common. These environments ...
Multi-display environments compose displays that can be at different locations from and different an...
PespectiveCursor is a new interaction technique for multidisplay environments that significantly imp...
Proper spacial information recognition promotes tasks dealing with space design. This paper presents...
This paper explores the link between users ’ physical navigation, specifically their distance from t...
This poster presents Viewpoint Cursor, a technique for mapping 2D user input from devices such as mo...
The Design of Table-Centric Interactive Spaces, by Daniel J. Wigdor A thesis submitted in partial c...
In-home large displays such as TVs are becoming larger in size, and more interactive in function. Th...
Many types of multi-display environments (MDEs) are emerging that allow users to better interact wit...
Multi-point interaction tasks involve the manipulation of several mutually-dependent control points ...
Abstract—An increasing number of human computer in-teraction systems are employing interactive table...
Spatially aware handheld displays are a promising approach to interact with complex information spac...
International audienceHandheld Perspective-Corrected Displays (HPCDs) are physical objects that have...
Figure 1: (i) Illustration of the Z-technique. The first finger (right hand in the example) is used ...
Eye gaze is compelling for interaction with situated displays as we naturally use our eyes to engage...
Multi-display environments and smart meeting rooms are now becoming more common. These environments ...
Multi-display environments compose displays that can be at different locations from and different an...
PespectiveCursor is a new interaction technique for multidisplay environments that significantly imp...
Proper spacial information recognition promotes tasks dealing with space design. This paper presents...
This paper explores the link between users ’ physical navigation, specifically their distance from t...
This poster presents Viewpoint Cursor, a technique for mapping 2D user input from devices such as mo...
The Design of Table-Centric Interactive Spaces, by Daniel J. Wigdor A thesis submitted in partial c...
In-home large displays such as TVs are becoming larger in size, and more interactive in function. Th...
Many types of multi-display environments (MDEs) are emerging that allow users to better interact wit...
Multi-point interaction tasks involve the manipulation of several mutually-dependent control points ...
Abstract—An increasing number of human computer in-teraction systems are employing interactive table...
Spatially aware handheld displays are a promising approach to interact with complex information spac...
International audienceHandheld Perspective-Corrected Displays (HPCDs) are physical objects that have...
Figure 1: (i) Illustration of the Z-technique. The first finger (right hand in the example) is used ...
Eye gaze is compelling for interaction with situated displays as we naturally use our eyes to engage...