Realistic rendering methods of natural phenomena in real-time have a variety of applications, such as flight simulators or computer games. The scattering effect due to atmospheric particles is one of the most important elements in creating realistic outdoor images. Shafts of light are caused by objects which shut out the sunlight, such as clouds and mountains. This paper proposes a method for creating outdoor images including shafts of light caused by mountains and clouds. In our method, shafts of light are displayed by subtracting the intensity of the shielded light. Our method is accelerated by using the fragment shader, which is a function of the latest graphics hardware
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since ...
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since ...
© 2018 The Author(s) Rendering atmospheric phenomena is known to have its basis in the fields of atm...
This paper presents an efficient method of simulating natural light shafts with atmospheric scatteri...
In the past, it is difficult to simulate light shafts effect in real-time. One major reason is the h...
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to h...
Due to high computational expense of simulating the physical model of atmospheric effect, rendering ...
This master thesis presents an application that outputs images of skies that can be used to produce ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
This paper presents a method of visualizing some of the light phenomena visible in the outdoors such...
The ray marching method has become the most attractive method to provide realism in rendering the ef...
In the field of photorealistic rendering of physical phenomena, the rendering of atmospheric light s...
This thesis deals with rendering of procedurally generated landscape without the use of input geomet...
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since ...
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since ...
© 2018 The Author(s) Rendering atmospheric phenomena is known to have its basis in the fields of atm...
This paper presents an efficient method of simulating natural light shafts with atmospheric scatteri...
In the past, it is difficult to simulate light shafts effect in real-time. One major reason is the h...
It is a challenge work to render natural lighting phenomena in real-time. A major reason is due to h...
Due to high computational expense of simulating the physical model of atmospheric effect, rendering ...
This master thesis presents an application that outputs images of skies that can be used to produce ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
Real time rendering of atmospheric light scattering is one of the most difficult lighting effect to ...
International audienceReal time rendering of atmospheric light scattering is one of the most difficu...
This paper presents a method of visualizing some of the light phenomena visible in the outdoors such...
The ray marching method has become the most attractive method to provide realism in rendering the ef...
In the field of photorealistic rendering of physical phenomena, the rendering of atmospheric light s...
This thesis deals with rendering of procedurally generated landscape without the use of input geomet...
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since ...
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since ...
© 2018 The Author(s) Rendering atmospheric phenomena is known to have its basis in the fields of atm...