The difficulties people frequently have navigating in virtual environments (VEs) are well known. Usually these difficulties are quantified in terms of performance (e.g., time taken or number of errors made in following a path), with these data used to compare navigation in VEs to equivalent real-world settings. However, an important cause of any performance differences is changes in people’s navigational behaviour. This paper reports a study that investigated the effect of visual scene fidelity and field of view (FOV) on participants ’ behaviour in a navigational search task, to help identify the thresholds of fidelity that are required for efficient VE navigation. With a wide FOV (144 degrees), participants spent significantly larger propo...
Eye tracking has been an essential tool within the vision science community for many years. However,...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Virtual reality environments presented on tablets and smartphones have potential to aid the early di...
The difficulties people frequently have navigating in virtual environments (VEs) are well known. Usu...
Virtual environments (VEs) offer huge potential for a wide range of applications including the trans...
Two experiments investigated participants’ ability to search for targets in a cluttered small-scale ...
AbstractCritical points were computed to determine the minimum field of view (FOV) size required for...
Data is presented from virtual environment (VE) navigation studies that used building- and chessboar...
Virtual environments (VE) provide an almost optimal setting for studying human navigation behaviour....
We describe three human spatial navigation experiments that investigate the role of perception, memo...
Virtual reality (VR) experiments are an ideal tool to identify behavioral indices of good spatial na...
The final version of this article was published in Presence, 14(5), published by The MIT Press MOVEM...
Data is presented from virtual environment (VE) navigation studies that used building- and chessboar...
Abstract Visual search is a ubiquitous activity in real-world environments. Yet, traditionally, visu...
Virtual environments (VE) promise important opportunities as future interfaces to computational sys-...
Eye tracking has been an essential tool within the vision science community for many years. However,...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Virtual reality environments presented on tablets and smartphones have potential to aid the early di...
The difficulties people frequently have navigating in virtual environments (VEs) are well known. Usu...
Virtual environments (VEs) offer huge potential for a wide range of applications including the trans...
Two experiments investigated participants’ ability to search for targets in a cluttered small-scale ...
AbstractCritical points were computed to determine the minimum field of view (FOV) size required for...
Data is presented from virtual environment (VE) navigation studies that used building- and chessboar...
Virtual environments (VE) provide an almost optimal setting for studying human navigation behaviour....
We describe three human spatial navigation experiments that investigate the role of perception, memo...
Virtual reality (VR) experiments are an ideal tool to identify behavioral indices of good spatial na...
The final version of this article was published in Presence, 14(5), published by The MIT Press MOVEM...
Data is presented from virtual environment (VE) navigation studies that used building- and chessboar...
Abstract Visual search is a ubiquitous activity in real-world environments. Yet, traditionally, visu...
Virtual environments (VE) promise important opportunities as future interfaces to computational sys-...
Eye tracking has been an essential tool within the vision science community for many years. However,...
Comparing human performance in a virtual environment (VE) with performance in the real world can pro...
Virtual reality environments presented on tablets and smartphones have potential to aid the early di...