This paper considers the construction of machine vision systems for tracking interaction, informed by work from the human sciences 1. The emphasis is on the construction of what we refer to as ‘global level systems ’ or ‘global systems ’ for short, which treat the unit of interaction as being relatively large (e.g. the script for
Schmidt J. Vision-based posture detection and tracking for interactive scenarios. Bielefeld: Univers...
International audience- One of first books to cover primarily multimodality and behavioral data, rat...
The purpose of this chapter is to set design guidelines on visual representations of interactions fo...
Abstract. This chapter outlines the application of interactional structures observed by various rese...
“The original publication is available at www.springerlink.com”. Copyright Springer. DOI: 10.1007/3-...
This paper introduces the Laboratory of Technologies for Interaction(LaTIn) and briefly describes it...
This paper discusses the processes underlying human-computer visual interaction, thereby analysing t...
This paper discusses the processes underlying human-computer visual interaction, thereby analysing t...
Eye tracking studies have been conducted to understand the visual attention in different scenarios l...
Eye tracking studies have been conducted to understand the visual attention in different scenarios l...
This paper explores the link between users ’ physical navigation, specifically their distance from t...
Summary. This paper deals with visual tracking of people from a camera mounted on a mo-bile robot in...
Traditional Pattern Recognition (PR) and Computer Vision (CV) technologies have mainly focused on fu...
The desire to produce artificial vision systems which behave in an intelligent, humanlike way or whi...
This paper presents an approach to support the designer of Visual Interactive Systems (VISs) in adap...
Schmidt J. Vision-based posture detection and tracking for interactive scenarios. Bielefeld: Univers...
International audience- One of first books to cover primarily multimodality and behavioral data, rat...
The purpose of this chapter is to set design guidelines on visual representations of interactions fo...
Abstract. This chapter outlines the application of interactional structures observed by various rese...
“The original publication is available at www.springerlink.com”. Copyright Springer. DOI: 10.1007/3-...
This paper introduces the Laboratory of Technologies for Interaction(LaTIn) and briefly describes it...
This paper discusses the processes underlying human-computer visual interaction, thereby analysing t...
This paper discusses the processes underlying human-computer visual interaction, thereby analysing t...
Eye tracking studies have been conducted to understand the visual attention in different scenarios l...
Eye tracking studies have been conducted to understand the visual attention in different scenarios l...
This paper explores the link between users ’ physical navigation, specifically their distance from t...
Summary. This paper deals with visual tracking of people from a camera mounted on a mo-bile robot in...
Traditional Pattern Recognition (PR) and Computer Vision (CV) technologies have mainly focused on fu...
The desire to produce artificial vision systems which behave in an intelligent, humanlike way or whi...
This paper presents an approach to support the designer of Visual Interactive Systems (VISs) in adap...
Schmidt J. Vision-based posture detection and tracking for interactive scenarios. Bielefeld: Univers...
International audience- One of first books to cover primarily multimodality and behavioral data, rat...
The purpose of this chapter is to set design guidelines on visual representations of interactions fo...