This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to represent them to others and also to themselves. By collaborative virtual environments we mean multi-user virtual reality systems which explicitly support co-operative work (although we argue that the results of our exploration may also be applied to other kinds of collaborative system). The main part of the paper identifies a list of embodiment design issues including: presence, location, identity, activity, availability, history of activity, viewpoint, actionpoint, gesture, facial expression, voluntary versus involuntary expression, degree of presence, reflectin...
This paper describes an investigation into possible participatory design methods for creating an ava...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
<div><p>A self-avatar is known to have a potentially significant impact on the user’s experience of ...
© ACM This paper explores the issue of user embodiment within collaborative virtual environments. By...
This paper explores the issue of user embodiment within collaborative virtual environments. By user ...
International audienceIn this paper, we explore the influence of sharing a virtual environment with ...
Embodiments are virtual personifications of the user in real-time distributed groupware. Many embodi...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
This paper considers the experience of embodiment in current and (possible) future virtual reality (...
This paper considers the experience of embodiment in current and (possible) future virtual reality a...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
Human embodiment/representation in virtual environments (VEs) similarly to the human body in real li...
This paper is concerned with approaches to semi-autonomous avatars in virtual game worlds, and degre...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
This paper describes an investigation into possible participatory design methods for creating an ava...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
<div><p>A self-avatar is known to have a potentially significant impact on the user’s experience of ...
© ACM This paper explores the issue of user embodiment within collaborative virtual environments. By...
This paper explores the issue of user embodiment within collaborative virtual environments. By user ...
International audienceIn this paper, we explore the influence of sharing a virtual environment with ...
Embodiments are virtual personifications of the user in real-time distributed groupware. Many embodi...
In this paper, we survey problems and solutions for inserting virtual humans in Networked Virtual E...
This thesis is concerned with shared virtual environmentsfor collaborative work. An important aspect...
This paper considers the experience of embodiment in current and (possible) future virtual reality (...
This paper considers the experience of embodiment in current and (possible) future virtual reality a...
The pace in computing, graphics and networking technologies together with the demand from real-life ...
Human embodiment/representation in virtual environments (VEs) similarly to the human body in real li...
This paper is concerned with approaches to semi-autonomous avatars in virtual game worlds, and degre...
Collaborative Virtual Environments (CVEs) involve the use of a distributed architecture, and advance...
This paper describes an investigation into possible participatory design methods for creating an ava...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
<div><p>A self-avatar is known to have a potentially significant impact on the user’s experience of ...