Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D compression algorithms compress the whole object to reduce the local storage requirement and the delays in transmitting objects over the Internet. However, in some interactive applications, the client may be interested in particular section(s) of the object. The server needs to segment the object into parts and send them individually or sequentially. This paper presents a segmentation based 3D mesh compression scheme that can meet this requirement. We propose an efficient eXtended Multi-Ring neighborhood (XMR) based 3D mesh segmentation algorithm that decomposes the ...
International audienceThis paper presents a novel algorithm for hierarchical random accessible mesh ...
With the recent advances of data acquisition techniques, the compression of various 3D mesh animatio...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
Due to the popularity of polygonal models in Virtual Reality applications, three-dimensional (3D) me...
3D polygonal models are increasingly being deployed in a wide range of Virtual Reality (VR) applicat...
International audienceIn this paper we present a new framework, based on subdivision surface approxi...
International audienceIn this paper we present a new framework, based on subdivision surface fitting...
International audienceIn this paper we present a new framework, based on subdivision surface approxi...
In this paper we present a new framework, based on subdi-vision surface approximation for efficient ...
Recently numerous studies have attempted to develop efficient algorithms for compressing/decompressi...
Geometry compression concerns the representation of three-dimensional objects. The goal of geometry ...
AbstractWe present a method for compressing non-manifold polygonal meshes, i.e., polygonal meshes wi...
International audienceThis paper presents a novel compression scheme for 3D dynamic meshes. The prop...
International audienceWith the recent advances of data acquisition techniques, the compression of va...
Efficiently encoding the topology of triangular meshes has recently been the subject of intense stu...
International audienceThis paper presents a novel algorithm for hierarchical random accessible mesh ...
With the recent advances of data acquisition techniques, the compression of various 3D mesh animatio...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...
Due to the popularity of polygonal models in Virtual Reality applications, three-dimensional (3D) me...
3D polygonal models are increasingly being deployed in a wide range of Virtual Reality (VR) applicat...
International audienceIn this paper we present a new framework, based on subdivision surface approxi...
International audienceIn this paper we present a new framework, based on subdivision surface fitting...
International audienceIn this paper we present a new framework, based on subdivision surface approxi...
In this paper we present a new framework, based on subdi-vision surface approximation for efficient ...
Recently numerous studies have attempted to develop efficient algorithms for compressing/decompressi...
Geometry compression concerns the representation of three-dimensional objects. The goal of geometry ...
AbstractWe present a method for compressing non-manifold polygonal meshes, i.e., polygonal meshes wi...
International audienceThis paper presents a novel compression scheme for 3D dynamic meshes. The prop...
International audienceWith the recent advances of data acquisition techniques, the compression of va...
Efficiently encoding the topology of triangular meshes has recently been the subject of intense stu...
International audienceThis paper presents a novel algorithm for hierarchical random accessible mesh ...
With the recent advances of data acquisition techniques, the compression of various 3D mesh animatio...
In this paper, we propose an efficient compression algorithm for 3D triangular meshes, consisting of...