It is now common for multimedia applications to be partitioned and mapped onto multiple processing elements of a system-on-chip architecture. An important design constraint in such architectures is that the FIFO buffers connecting the processing elements (in a pipelined fashion) should not overflow and the playout buffer should never underflow. To meet these constraints, an usual design practice is to increase the initial playout delay after which the output device starts reading from the playout buffer. Although implementing this technique is straightforward and involves only the the computation of an appropriate playout delay, it suffers from the downside of a large playout buffer being required. In this paper, instead of associating the ...
Multimedia applications have timing requirements that cannot generally be satisfied using time-shari...
Power-efficient design of multimedia applications becomes more important as they are used increasing...
Processing embedded applications is essentially a trade-off between power and performance. Increasin...
This paper investigates memory management for real-time multimedia applications running on resource-...
Data transfers and storage are dominating contributors to the area and power consumption for all mod...
Poor memory management policies lead to lower throughput and excessive memory requirements. This pro...
In this paper, we consider multimedia Quality-of-Service (QoS) in resource constrained embedded syst...
International audienceIn today's embedded systems, memory hierarchy is rapidly becoming a major fact...
Multimedia SoC equips with more powerful devices, which delivers a plenty of requests and incurs int...
A multimedia server delivers presentations (such as videos, movies, games), providing high bandwidth...
Introduction Resource allocation is the task of determining the levels of guarantees that applicati...
Contention situations occur when the execution of processes overlaps in time. This leads to addition...
International audienceThe memory requirements of digital signal processing and multimedia applicatio...
Modern embedded systems need to support multiple time-constrained multimedia applications that often...
Multimedia applications have timing requirements that cannot generally be satisfied using time-shari...
Power-efficient design of multimedia applications becomes more important as they are used increasing...
Processing embedded applications is essentially a trade-off between power and performance. Increasin...
This paper investigates memory management for real-time multimedia applications running on resource-...
Data transfers and storage are dominating contributors to the area and power consumption for all mod...
Poor memory management policies lead to lower throughput and excessive memory requirements. This pro...
In this paper, we consider multimedia Quality-of-Service (QoS) in resource constrained embedded syst...
International audienceIn today's embedded systems, memory hierarchy is rapidly becoming a major fact...
Multimedia SoC equips with more powerful devices, which delivers a plenty of requests and incurs int...
A multimedia server delivers presentations (such as videos, movies, games), providing high bandwidth...
Introduction Resource allocation is the task of determining the levels of guarantees that applicati...
Contention situations occur when the execution of processes overlaps in time. This leads to addition...
International audienceThe memory requirements of digital signal processing and multimedia applicatio...
Modern embedded systems need to support multiple time-constrained multimedia applications that often...
Multimedia applications have timing requirements that cannot generally be satisfied using time-shari...
Power-efficient design of multimedia applications becomes more important as they are used increasing...
Processing embedded applications is essentially a trade-off between power and performance. Increasin...