Abstract. In this paper we show how Metropolis Light Transport can be extended both in the underlying theoretical framework and the algorithmic implementation to incorporate volumetric scattering. We present a generalization of the path integral formulation that handles anisotropic scattering in non-homogeneous media. Based on this framework we introduce a new mutation strategy that is specifically designed for participating media. Our algorithm includes effects such as volume caustics and multiple volume scattering, is not restricted to certain classes of geometry and scattering models and has minimal memory requirements. Furthermore, it is unbiased and robust, in the sense that it produces satisfactory results for a wide range of input sc...
For the rendering of multiple scattering effects in participating media, methods based on the diffus...
Figure 1: We present a new rendering algorithm, unified points, beams, and paths (UPBP), for light t...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
Abstract. In this paper we show how Metropolis Light Transport can be ex-tended both in the underlyi...
In this paper we show how Metropolis Light Transport can be extended both in the underlying theoreti...
We present a new Monte Carlo method for solving the light transport problem, inspired by the Metropo...
Metropolis Light Transport is an unbiased and robust Monte Carlo algorithm for solving global illumi...
Figure 1: CARS: Equal-time (20 minutes) comparison on the cars scene, with a static car and a moving...
The simulation of light transport in the presence of multi-bounce glossy effects and motion is chall...
In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
Simulating the transport of light in volumes such as clouds or objects with subsurface scattering is...
Light transport simulation is used in realistic image synthesis to create physically plausible image...
The Metropolis Light Transport algorithm generates physically based images with superior image quali...
Computer-generated imagery has become a central point in large and quickly growing areas such as com...
For the rendering of multiple scattering effects in participating media, methods based on the diffus...
Figure 1: We present a new rendering algorithm, unified points, beams, and paths (UPBP), for light t...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
Abstract. In this paper we show how Metropolis Light Transport can be ex-tended both in the underlyi...
In this paper we show how Metropolis Light Transport can be extended both in the underlying theoreti...
We present a new Monte Carlo method for solving the light transport problem, inspired by the Metropo...
Metropolis Light Transport is an unbiased and robust Monte Carlo algorithm for solving global illumi...
Figure 1: CARS: Equal-time (20 minutes) comparison on the cars scene, with a static car and a moving...
The simulation of light transport in the presence of multi-bounce glossy effects and motion is chall...
In this dissertation we focus on developing accurate and efficient Monte Carlo methods for synthesiz...
International audienceRendering translucent materials is costly: light transport algorithms need to ...
Simulating the transport of light in volumes such as clouds or objects with subsurface scattering is...
Light transport simulation is used in realistic image synthesis to create physically plausible image...
The Metropolis Light Transport algorithm generates physically based images with superior image quali...
Computer-generated imagery has become a central point in large and quickly growing areas such as com...
For the rendering of multiple scattering effects in participating media, methods based on the diffus...
Figure 1: We present a new rendering algorithm, unified points, beams, and paths (UPBP), for light t...
International audienceRendering translucent materials is costly: light transport algorithms need to ...