An aspect of the European IST SAVANT (Synchronised and Scalable Audio Visual content Across NeTworks) project is the personalisation of interactive TV systems combining broadcast programmes with additional content transmitted via the Internet. This paper describes scalability by selection of service components within the available services according to user preferences. This service adaptation is based on a developed metadata model. The personalisation techniques used in the first SAVANT prototype were demonstrated at IFA 2003 in Berlin, based on a news scenario. This demonstration showed content scalability by using a TV, a tablet PC and a PDA as display devices in addition to recommendations and personalisation by the selection of appropr...
TV and radio services have always been distributed over analogue broadcasting networks and been rece...
The paper presents a brief summary of the research on self-development and adaptation of public serv...
While sound and video may capture viewers’ attention, interaction can captivate them. This has not b...
The talk presents some recent developments in interactive digital television and discusses the trend...
In this paper, we introduce a novel metadata model for describing scalable and interactive TV servic...
While sound and video may capture viewers' attention, interaction can captivate them. This has not b...
Abstract. In this paper we present the design of an environment that offers personalized, ubiquitous...
Personal information consumption gets more and more important due to the huge amount of information ...
As broadcasted television is changing from analogue to digital transmission, the television industry...
Television is changing from a passive viewing model to an interactive experience. In doing so viewer...
Proceedings of: 2011 IEEE International Conference on Consumer Electronics (ICCE 2011), 9-12 January...
199 p.The television (TV) set is present in most homes worldwide, and is the most used Information a...
Today, people are well-accustomed to broadcasted information as provided by TV, as well as the inter...
In this thesis on Scalable Internet Video-on-Demand Systems solutions are provided that allow scalab...
In the Fourth Generation Wireless Data Transmission Networks (4G), digital television broadcasting n...
TV and radio services have always been distributed over analogue broadcasting networks and been rece...
The paper presents a brief summary of the research on self-development and adaptation of public serv...
While sound and video may capture viewers’ attention, interaction can captivate them. This has not b...
The talk presents some recent developments in interactive digital television and discusses the trend...
In this paper, we introduce a novel metadata model for describing scalable and interactive TV servic...
While sound and video may capture viewers' attention, interaction can captivate them. This has not b...
Abstract. In this paper we present the design of an environment that offers personalized, ubiquitous...
Personal information consumption gets more and more important due to the huge amount of information ...
As broadcasted television is changing from analogue to digital transmission, the television industry...
Television is changing from a passive viewing model to an interactive experience. In doing so viewer...
Proceedings of: 2011 IEEE International Conference on Consumer Electronics (ICCE 2011), 9-12 January...
199 p.The television (TV) set is present in most homes worldwide, and is the most used Information a...
Today, people are well-accustomed to broadcasted information as provided by TV, as well as the inter...
In this thesis on Scalable Internet Video-on-Demand Systems solutions are provided that allow scalab...
In the Fourth Generation Wireless Data Transmission Networks (4G), digital television broadcasting n...
TV and radio services have always been distributed over analogue broadcasting networks and been rece...
The paper presents a brief summary of the research on self-development and adaptation of public serv...
While sound and video may capture viewers’ attention, interaction can captivate them. This has not b...