The reuse of human motion capture data to create new, realistic motions by applying morphing and blending techniques has become an important issue in computer animation. This requires the identification and extraction of logically related motions scattered within some data set. Such content-based retrieval of motion capture data, which is the topic of this paper, constitutes a difficult and timeconsuming problem due to significant spatio-temporal variations between logically related motions. In our approach, we introduce various kinds of qualitative features describing geometric relations between specified body points of a pose and show how these features induce a time segmentation of motion capture data streams. By incorporating spatio-tem...
Abstract. Content-based retrieval of 3D human motion capture data has significant impact in differen...
Automatic generation of metadata is an important component of multimedia search-by-content systems a...
We present the initial design of a motion reconstruction framework for character animation which enc...
The reuse of human motion capture data to create new, realistic motions by applying morphing and ble...
Three-dimensional motion capture data is a digital representation of the complex spatio-temporal str...
International audienceIn this paper, we present a novel and efficient approach to retrieve human mot...
International audienceIn this paper, we present a novel and efficient approach to retrieve human mot...
In the last years, various algorithms have been proposed for automatic classification and retrieval ...
In the last years, various algorithms have been proposed for automatic classification and retrieval ...
Abstract. Large human motion databases contain variants of natural motions that are valuable for ani...
In the last years, various algorithms have been proposed for automatic classification and retrieval ...
[[abstract]]This paper presents a simple and effective approach to synthesize new motions from a giv...
In this paper, we present a novel and efficient approach to retrieve human motion capture data as us...
In recent years, with the rapid development of computer storage capabilities and network transmissio...
There has been a recent paradigm shift in the computer animation industry with an increasing use of ...
Abstract. Content-based retrieval of 3D human motion capture data has significant impact in differen...
Automatic generation of metadata is an important component of multimedia search-by-content systems a...
We present the initial design of a motion reconstruction framework for character animation which enc...
The reuse of human motion capture data to create new, realistic motions by applying morphing and ble...
Three-dimensional motion capture data is a digital representation of the complex spatio-temporal str...
International audienceIn this paper, we present a novel and efficient approach to retrieve human mot...
International audienceIn this paper, we present a novel and efficient approach to retrieve human mot...
In the last years, various algorithms have been proposed for automatic classification and retrieval ...
In the last years, various algorithms have been proposed for automatic classification and retrieval ...
Abstract. Large human motion databases contain variants of natural motions that are valuable for ani...
In the last years, various algorithms have been proposed for automatic classification and retrieval ...
[[abstract]]This paper presents a simple and effective approach to synthesize new motions from a giv...
In this paper, we present a novel and efficient approach to retrieve human motion capture data as us...
In recent years, with the rapid development of computer storage capabilities and network transmissio...
There has been a recent paradigm shift in the computer animation industry with an increasing use of ...
Abstract. Content-based retrieval of 3D human motion capture data has significant impact in differen...
Automatic generation of metadata is an important component of multimedia search-by-content systems a...
We present the initial design of a motion reconstruction framework for character animation which enc...