The rapid development of complex and safety-critical systems requires the use of reliable verification methods and tools for system design (synthesis). Many systems of interest are reactive, in the sense that their behavior depends on the interaction with the environment. A natural framework to model them is a two-player game: the system versus the environment. In this context, the central problem is to determine the existence of a winning strategy according to a given winning condition. We focus on real-time systems, and choose to model the related game as a nondeterministic timed automaton. We express winning conditions by formulas of the branching-time temporal logic TCTL. While timed games have been studied in the literature, timed game...
Alternating timed automata are a powerful extension of classical Alur-Dill timed automata that are c...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
This paper presents a game-theoretic approach to the testing of uncontrollable real-time systems. By...
The solution of games is a key decision problem in the context of verification of open systems and p...
We study decision problems related to system analysis in automata theory and temporal logic. First, ...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
We investigate the existence and the complexity of computing and implementing optimal winning strate...
International audienceWe consider parametric reachability control problems for real-time systems. We...
Every logic comes with several decision problems. One of them is the model checking problem: does a ...
ABSTRACT. We consider the model-checking problem for a weak real-time logic called event-recording l...
Abstract. We consider two-player stochastic games over real-time probabilistic processes where the w...
M.Sc. (Mathematics)This dissertation describes the solution toa specific logical problem, the satisf...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
Abstract. We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill ti...
Alternating timed automata are a powerful extension of classical Alur-Dill timed automata that are c...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
This paper presents a game-theoretic approach to the testing of uncontrollable real-time systems. By...
The solution of games is a key decision problem in the context of verification of open systems and p...
We study decision problems related to system analysis in automata theory and temporal logic. First, ...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
We investigate the existence and the complexity of computing and implementing optimal winning strate...
International audienceWe consider parametric reachability control problems for real-time systems. We...
Every logic comes with several decision problems. One of them is the model checking problem: does a ...
ABSTRACT. We consider the model-checking problem for a weak real-time logic called event-recording l...
Abstract. We consider two-player stochastic games over real-time probabilistic processes where the w...
M.Sc. (Mathematics)This dissertation describes the solution toa specific logical problem, the satisf...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
Abstract. We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill ti...
Alternating timed automata are a powerful extension of classical Alur-Dill timed automata that are c...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
This paper presents a game-theoretic approach to the testing of uncontrollable real-time systems. By...