We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routing) based on Wardrop's model focus mostly on the static analysis of equilibria. In this paper, we ask the question whether the population of agents responsible for routing the traffic can jointly compute or better learn a Wardrop equilibrium efficiently. The rerouting policies that we study are of the following kind. In each round, each agent samples an alternative routing path and compares the latency on this path with its current latency. If the agent observes that it can improve its latency then it switches with some probability depending on the possible im...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
In recent years there has been a growing interest in mathematical models for routing in networks in ...
Abstract. We introduce a model to study the temporal behaviour of selfish agents in networks. So far...
We study the question of whether a large population of agents in a traffic network is able to conver...
iv This thesis deals with dynamic, load-adaptive rerouting policies in game theoretic settings. In t...
This thesis deals with dynamic, load-adaptive rerouting policies in game theoretic settings. In the ...
AbstractWe investigate the behaviour of load-adaptive rerouting policies in the Wardrop model where ...
Global communication networks like the Internet often lack a central authority that monitors and reg...
International audienceWe study the traffic routing problem in networks whose users try to minimize t...
Abstract. Network games can be used to model competitive situations in which agents select routes to...
We study the distribution of traffic in networks whose users try to min-imise their delays by adheri...
International audienceWe focus on the problem of learning equilibria in a particular routing game si...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
Abstract. Wardrop equilibria are commonly used as a solution concept of network games when modeling ...
This article presents a multicommodity, discrete-time, distributed, and noncooperative routing algor...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
In recent years there has been a growing interest in mathematical models for routing in networks in ...
Abstract. We introduce a model to study the temporal behaviour of selfish agents in networks. So far...
We study the question of whether a large population of agents in a traffic network is able to conver...
iv This thesis deals with dynamic, load-adaptive rerouting policies in game theoretic settings. In t...
This thesis deals with dynamic, load-adaptive rerouting policies in game theoretic settings. In the ...
AbstractWe investigate the behaviour of load-adaptive rerouting policies in the Wardrop model where ...
Global communication networks like the Internet often lack a central authority that monitors and reg...
International audienceWe study the traffic routing problem in networks whose users try to minimize t...
Abstract. Network games can be used to model competitive situations in which agents select routes to...
We study the distribution of traffic in networks whose users try to min-imise their delays by adheri...
International audienceWe focus on the problem of learning equilibria in a particular routing game si...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
Abstract. Wardrop equilibria are commonly used as a solution concept of network games when modeling ...
This article presents a multicommodity, discrete-time, distributed, and noncooperative routing algor...
There has been substantial work developing simple, efficient no-regret algorithms for a wide class o...
In recent years there has been a growing interest in mathematical models for routing in networks in ...
Abstract. We introduce a model to study the temporal behaviour of selfish agents in networks. So far...