We describe initial work on a system for augmenting video sequences with 3-D graphics or animations so that they appear to be present within the scene. Our aim is to do this in real-time for sequences captured by uncalibrated `live' cameras, such as a hand-held or wearable. These sequences typically contain jitter and can have narrow baselines between frames over extended time intervals. The paper focuses on obtaining accurate estimates of the 3-D motion and position of the camera for these types of sequences. We present a method based on sparse feature tracking and the recursive structure from motion algorithm developed by Azarbayejani and Pentland [1]. Our contribution is to report experiments which demonstrate that the approach perf...
The motion in video frames can be divided into global motion and local motion. Motion induced in the...
International audienceThe detection of moving objects in the video stream of a moving camera is a co...
Abstract The purpose of this research has been to show with applications that polyhedral scenes can ...
Video tracking is an important task in many automated or semi-automated applications, like cinematic...
In this work, three-dimensional (3-D) motion estimation is applied to the problem of motion compensa...
This dissertation explores the problem of estimating the 3-D motion and the structure of an object f...
This paper addresses the problem of tracking the 3D pose of a camera in space, using the images it a...
We describe an algorithm for reconstructing three-dimensional structure and motion causally, in real...
This paper proposes a method for motion estimation of consecutive cameras using 3-D straight lines. ...
This work aims at accurate estimation of the pose of a close-range 3-D modeling device in real-time,...
This paper addresses the problem of 3D motion reconstruction from a series of 2D projections under l...
Human visual perception is strongly dependent on recognition of object shape and motion. In particul...
Along this thesis, a novel and robust approach for obtaining 3D models from video sequences captured...
Three-dimensional (3-D) motion estimation is applied to the problem of motion compensation for video...
Video is a sequence of 2D images of the 3D world generated by a camera. As the camera moves relative...
The motion in video frames can be divided into global motion and local motion. Motion induced in the...
International audienceThe detection of moving objects in the video stream of a moving camera is a co...
Abstract The purpose of this research has been to show with applications that polyhedral scenes can ...
Video tracking is an important task in many automated or semi-automated applications, like cinematic...
In this work, three-dimensional (3-D) motion estimation is applied to the problem of motion compensa...
This dissertation explores the problem of estimating the 3-D motion and the structure of an object f...
This paper addresses the problem of tracking the 3D pose of a camera in space, using the images it a...
We describe an algorithm for reconstructing three-dimensional structure and motion causally, in real...
This paper proposes a method for motion estimation of consecutive cameras using 3-D straight lines. ...
This work aims at accurate estimation of the pose of a close-range 3-D modeling device in real-time,...
This paper addresses the problem of 3D motion reconstruction from a series of 2D projections under l...
Human visual perception is strongly dependent on recognition of object shape and motion. In particul...
Along this thesis, a novel and robust approach for obtaining 3D models from video sequences captured...
Three-dimensional (3-D) motion estimation is applied to the problem of motion compensation for video...
Video is a sequence of 2D images of the 3D world generated by a camera. As the camera moves relative...
The motion in video frames can be divided into global motion and local motion. Motion induced in the...
International audienceThe detection of moving objects in the video stream of a moving camera is a co...
Abstract The purpose of this research has been to show with applications that polyhedral scenes can ...