We propose a novel method of robustly and automatically creating surface meshes from the very sparsely populated 3D point clouds typically produced by Structure from Motion algorithms. Prior to meshing the point cloud is augmented with new points created by planar intersection thus improving the subsequent reconstruction of edges and corners in the scene. Image-consistent triangulation is then used within a simulated annealing algorithm to create an optimal surface mesh by selecting the subset and triangulation of a 3D point cloud that best represents the actual topology of the scene. This method provides a number of advantages: the reconstruction of crucial areas such as corners and edges is improved, it copes well with noisy data, it prod...
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point...
We propose an instant reconstruction of 3D surface meshes for a set of images and their camera poses...
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes rep...
We propose a method of improving the reconstruction of edges and corners in surface meshes of sparse...
International audienceMethods were proposed to estimate a surface from a sparse cloud of points reco...
ABSTRACT Extracting a computer model of a real scene from a sequence of views, is one of the most ch...
In applying optical methods for automated 3D indoor modelling, the 3D reconstruction of objects and ...
An autonomous robot able to navigate inside an unknown environment and reconstruct full 3D scene mod...
International audienceThere are reasons to reconstruct a surface from a sparse cloud of 3D points es...
International audienceThis paper introduces a sparse and incremental 2-manifold surface reconstructi...
Abstract — In this paper we present a method for fast surface reconstruction from large noisy datase...
We introduce a new surface representation method, called patchwork, to extend three-dimensional surf...
We present an algorithm for creating a CAD model of an existing physical object from a scanned point...
A number of quite successful SFM solutions proposed focus on producing a sparse or dense set of feat...
International audienceThe majority of methods for the automatic surface reconstruction of an environ...
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point...
We propose an instant reconstruction of 3D surface meshes for a set of images and their camera poses...
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes rep...
We propose a method of improving the reconstruction of edges and corners in surface meshes of sparse...
International audienceMethods were proposed to estimate a surface from a sparse cloud of points reco...
ABSTRACT Extracting a computer model of a real scene from a sequence of views, is one of the most ch...
In applying optical methods for automated 3D indoor modelling, the 3D reconstruction of objects and ...
An autonomous robot able to navigate inside an unknown environment and reconstruct full 3D scene mod...
International audienceThere are reasons to reconstruct a surface from a sparse cloud of 3D points es...
International audienceThis paper introduces a sparse and incremental 2-manifold surface reconstructi...
Abstract — In this paper we present a method for fast surface reconstruction from large noisy datase...
We introduce a new surface representation method, called patchwork, to extend three-dimensional surf...
We present an algorithm for creating a CAD model of an existing physical object from a scanned point...
A number of quite successful SFM solutions proposed focus on producing a sparse or dense set of feat...
International audienceThe majority of methods for the automatic surface reconstruction of an environ...
We present an algorithm for meshing surfaces that is a simple adaptation of a greedy “farthest point...
We propose an instant reconstruction of 3D surface meshes for a set of images and their camera poses...
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes rep...