This paper outlines a simple and fast method for conversion of unstructured triangulations to connected grids. The conversion strategy is as follows: we begin by using mesh decimation by edge shrinks to define a triangulated base complex and parametrize the original mesh points on the faces of the base complex. We then convert base complex to a Steiner quadrangulation. Finally, we use the sampling to generate a hierarchy of coarse-to-fine grids. I will discuss previous work, the possible approaches to each step of the conversion, and alignment of grids to object features
Adaptive generation of computational grids can improve the efficiency of mathematical modeling by in...
A quadtree algorithm is developed to triangulate deformed, intersecting parametric surfaces. The big...
We present a new visualization approach based on procedural grid generation for scattered data sets....
We study the problem of converting triangulated domains to quadrangulations, under a variety of cons...
AbstractWe study the problem of converting triangulated domains to quadrangulations, under a variety...
This article introduces new techniques for non-distorted texture mapping on complex triangulated mes...
We survey the computational geometry relevant to nite element mesh generation. We especially focus o...
A new scheme for the generation of a quadrilateral element mesh is presented. The algorithm makes us...
Colloque avec actes et comité de lecture.This article introduces new techniques for non-distorted te...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
Abstract: In the field of 3D images, relevant information can be difficult to interpret without furt...
This paper describes the logic of a dynamic algorithm for a general 2D Delaunay triangulation of arb...
Unstructured grid generation is concerned with discretizing surfaces and volumes in 3D space by tian...
In computer graphics we can handle unstructured triangular 3D meshes which are not too usable for pr...
This paper presents a novel technique for simplifying a triangulated surface at different levels of...
Adaptive generation of computational grids can improve the efficiency of mathematical modeling by in...
A quadtree algorithm is developed to triangulate deformed, intersecting parametric surfaces. The big...
We present a new visualization approach based on procedural grid generation for scattered data sets....
We study the problem of converting triangulated domains to quadrangulations, under a variety of cons...
AbstractWe study the problem of converting triangulated domains to quadrangulations, under a variety...
This article introduces new techniques for non-distorted texture mapping on complex triangulated mes...
We survey the computational geometry relevant to nite element mesh generation. We especially focus o...
A new scheme for the generation of a quadrilateral element mesh is presented. The algorithm makes us...
Colloque avec actes et comité de lecture.This article introduces new techniques for non-distorted te...
A fundamental algorithmic problem in computer graphics is that of computing a succinct encoding of a...
Abstract: In the field of 3D images, relevant information can be difficult to interpret without furt...
This paper describes the logic of a dynamic algorithm for a general 2D Delaunay triangulation of arb...
Unstructured grid generation is concerned with discretizing surfaces and volumes in 3D space by tian...
In computer graphics we can handle unstructured triangular 3D meshes which are not too usable for pr...
This paper presents a novel technique for simplifying a triangulated surface at different levels of...
Adaptive generation of computational grids can improve the efficiency of mathematical modeling by in...
A quadtree algorithm is developed to triangulate deformed, intersecting parametric surfaces. The big...
We present a new visualization approach based on procedural grid generation for scattered data sets....