The thinking behind the author's time-based and interactive art is briefly reviewed from the early inspirations of Malevich to current logic based work employing image recognition. In this work one can think about the implications of underlying structures in ways that were not possible without computers. Generating time-based and interactive work of this kind was transformed by the computer. It enables the effective construction of inter-relationships that provide computational models for building correspondences between forms and systems. The paper describes the computational methods used to introduce interaction to the video construct works in which the body movements of the observer influence the visual behavior of the work
In this paper, we propose a novel approach to computer representation for interactive film editing. ...
This paper summarizes the systematic processes employed by the artist and illustrates how interactin...
This paper extends the knowledge and understanding of art-technology collaboration. It reports upon ...
The paper provides a personal view of the implications of compntational concepts and technologies on...
Abstract. The new technologies of computer systems and artificial intelligence enable new directions...
In the computer-based digital domain, interaction with video is becoming aneveryday occurrence. Brea...
This paper discusses the processes underlying human-computer visual interaction, thereby analysing t...
The formal modeling of visual interaction processes, where images are composed by placing elementary...
This paper discusses the processes underlying human-computer visual interaction, thereby analysing t...
Since the late 1960s, a new artistic phenomenon--"electronic interactivity" as it is referred to by ...
Contemporary art, particularly that which is produced by computer technologies capable of receiving ...
The ‘inter’ in interaction is often passed over as merely a point of contact between two pre-determi...
Izabela Franckiewicz-Olczak analyzis interactive art strategies from the perspective analyzed by Erv...
<div class="page" title="Page 1"><div class="layoutArea"><div class="column"><p><span>The orthodox v...
This paper discusses the relationship between Computer Animation and Visualization. It shows how Com...
In this paper, we propose a novel approach to computer representation for interactive film editing. ...
This paper summarizes the systematic processes employed by the artist and illustrates how interactin...
This paper extends the knowledge and understanding of art-technology collaboration. It reports upon ...
The paper provides a personal view of the implications of compntational concepts and technologies on...
Abstract. The new technologies of computer systems and artificial intelligence enable new directions...
In the computer-based digital domain, interaction with video is becoming aneveryday occurrence. Brea...
This paper discusses the processes underlying human-computer visual interaction, thereby analysing t...
The formal modeling of visual interaction processes, where images are composed by placing elementary...
This paper discusses the processes underlying human-computer visual interaction, thereby analysing t...
Since the late 1960s, a new artistic phenomenon--"electronic interactivity" as it is referred to by ...
Contemporary art, particularly that which is produced by computer technologies capable of receiving ...
The ‘inter’ in interaction is often passed over as merely a point of contact between two pre-determi...
Izabela Franckiewicz-Olczak analyzis interactive art strategies from the perspective analyzed by Erv...
<div class="page" title="Page 1"><div class="layoutArea"><div class="column"><p><span>The orthodox v...
This paper discusses the relationship between Computer Animation and Visualization. It shows how Com...
In this paper, we propose a novel approach to computer representation for interactive film editing. ...
This paper summarizes the systematic processes employed by the artist and illustrates how interactin...
This paper extends the knowledge and understanding of art-technology collaboration. It reports upon ...