Present day video games offer interesting perspective for computer science research and eduction. As the first generation in history that grew up playing computer games is gradually moving from being students to being teachers, we are now witnessing a growing number of scientific publications and university courses dealing with games. In this contribution, we will report on both these aspects. By means of the problem of behaviour modelling for game characters, we will outline the potential of modern commercial games for research in subsymbolic machine learning. Using the network traffic of multiplayer games as input for our algorithms, we will present results obtained with different neural network architectures. Finally, we also shall point...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Game-based learning has become a popular topic in all levels of education. A number of computer game...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Bauckhage C, Thurau C. Exploiting the Fascination: Video Games in Machine Learning Research and Educ...
The incorporation of learning into commercial games can enrich the player experience, but may concer...
The game industry is moving into an era where old-style game engines are being replaced by re-engine...
This report describes the process of analysing a set of server logs which were recorded during games...
Machine Learning is a relatively new and emergent field in video game development domain. Despite co...
The incorporation of learning into commercial games can enrich the player experience, but may concer...
Game-based learning has become a popular topic in all levels of education. A number of computer game...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Artificial Intelligence (AI) has been constantly featured in research and studies over the past dec...
Video game development requires significant design and coding effort to develop levels, characters, ...
The use of computer games as learning objects is currently being used as an alternative way to addre...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Game-based learning has become a popular topic in all levels of education. A number of computer game...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Bauckhage C, Thurau C. Exploiting the Fascination: Video Games in Machine Learning Research and Educ...
The incorporation of learning into commercial games can enrich the player experience, but may concer...
The game industry is moving into an era where old-style game engines are being replaced by re-engine...
This report describes the process of analysing a set of server logs which were recorded during games...
Machine Learning is a relatively new and emergent field in video game development domain. Despite co...
The incorporation of learning into commercial games can enrich the player experience, but may concer...
Game-based learning has become a popular topic in all levels of education. A number of computer game...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
This project, as the name suggests, is a comprehensive study of the entire process of design and dev...
Artificial Intelligence (AI) has been constantly featured in research and studies over the past dec...
Video game development requires significant design and coding effort to develop levels, characters, ...
The use of computer games as learning objects is currently being used as an alternative way to addre...
This thesis investigates the impact of gamification on student motivation and learning in several in...
Game-based learning has become a popular topic in all levels of education. A number of computer game...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...