Auctions define games of incomplete information for which it is often too hard to compute the exact Bayesian-Nash equilibrium. Instead, the infinite strategy space is often populated with heuristic strategies, such as myopic bestresponse to prices. Given these heuristic strategies, it can be useful to evaluate the strategies and the auction design by computing a Nash equilibrium across the restricted strategy space. First, it is necessary to compute the expected payoff for each heuristic strategy profile. This step involves sampling the auction and averaging over multiple simulations, and its cost can dominate the cost of computing the equilibrium given a payoff matrix. In this paper, we propose two information theoretic approaches...
Empirical game-theoretic analysis (EGTA) combines tools from simulation, search, statistics, and gam...
International audienceWe introduce a new methodology that enables detection of the onset of converge...
This paper presents a methodology for designing trading agents for complex games. We compute, for th...
Our paper concerns the computation of Nash equilibria of first-price auctions with correlated values...
A Strategy Generation Engine is a system that reads a description of a game or market mechanism and ...
This article discusses two contributions to decision-making in complex partially observable stochast...
A Strategy Generation Engine is a system that reads a description of a game or market mechanism and ...
Auctions are modeled as Bayesian games with continuous type and action spaces. Computing equilibria ...
We present a new method for computing pure strategy Nash equi-libria for a class of n-person games w...
International audienceGame theory finds nowadays a broad range of applications in engineering and ma...
We undertake an experimental study of heuristics designed for the Travel division of the Trading Age...
Auctions are pervasive in today’s society. They provide a variety of markets, ranging from consumer-...
In non-truthful auctions, agents' utility for a strategy depends on the strategies of the opponents ...
Auctions are pervasive in today’s society. They provide a variety of markets, ranging from consumer-...
Modern techniques for representing games and computing their Nash equilibria are approaching the poi...
Empirical game-theoretic analysis (EGTA) combines tools from simulation, search, statistics, and gam...
International audienceWe introduce a new methodology that enables detection of the onset of converge...
This paper presents a methodology for designing trading agents for complex games. We compute, for th...
Our paper concerns the computation of Nash equilibria of first-price auctions with correlated values...
A Strategy Generation Engine is a system that reads a description of a game or market mechanism and ...
This article discusses two contributions to decision-making in complex partially observable stochast...
A Strategy Generation Engine is a system that reads a description of a game or market mechanism and ...
Auctions are modeled as Bayesian games with continuous type and action spaces. Computing equilibria ...
We present a new method for computing pure strategy Nash equi-libria for a class of n-person games w...
International audienceGame theory finds nowadays a broad range of applications in engineering and ma...
We undertake an experimental study of heuristics designed for the Travel division of the Trading Age...
Auctions are pervasive in today’s society. They provide a variety of markets, ranging from consumer-...
In non-truthful auctions, agents' utility for a strategy depends on the strategies of the opponents ...
Auctions are pervasive in today’s society. They provide a variety of markets, ranging from consumer-...
Modern techniques for representing games and computing their Nash equilibria are approaching the poi...
Empirical game-theoretic analysis (EGTA) combines tools from simulation, search, statistics, and gam...
International audienceWe introduce a new methodology that enables detection of the onset of converge...
This paper presents a methodology for designing trading agents for complex games. We compute, for th...