In this paper, new techniques are introduced for matching the motion cycle boundaries by using simple animation processing algorithms based on some observed characteristics from different families of cyclic motions. Matching the cycle boundaries is one of the essential stages in generating a stream of animation of cyclic human movements. If th
Human animation has become an integral part of a diverse range of media, such as computer games, mov...
Human animation has become an integral part of a diverse range of media, such as computer games, mov...
In this paper we extend previous work on automatic motion synthesis for physically realistic 2D arti...
In this paper, a cyclification approach is presented for gait motions. It modifies short clips (idea...
NoIn this work we propose a modelling technique for producing cyclic motions of human body. The surf...
Motion cycles play an important role in animation production and game development. However, creating...
Complex realistic human motion sequences satisfying environmental constraints can be created by moti...
Complex realistic human motion sequences satisfying environmental constraints can be created by moti...
Complex realistic human motion sequences satisfying environmental constraints can be created by moti...
This paper describes the application of space time constraints to cre-ating transitions between segm...
Animation of human motion is one of the most challenging topics in computer graphics. This is due to...
Animation of human motion is one of the most challenging topics in computer graphics. This is due to...
We address the issue of the construction of a computer animation system by composing together a coll...
A technique is proposed for creating new animations from a set of representative example motions sto...
In this thesis, a system called Video Looping is developed to analyze human cyclic motions. Video Lo...
Human animation has become an integral part of a diverse range of media, such as computer games, mov...
Human animation has become an integral part of a diverse range of media, such as computer games, mov...
In this paper we extend previous work on automatic motion synthesis for physically realistic 2D arti...
In this paper, a cyclification approach is presented for gait motions. It modifies short clips (idea...
NoIn this work we propose a modelling technique for producing cyclic motions of human body. The surf...
Motion cycles play an important role in animation production and game development. However, creating...
Complex realistic human motion sequences satisfying environmental constraints can be created by moti...
Complex realistic human motion sequences satisfying environmental constraints can be created by moti...
Complex realistic human motion sequences satisfying environmental constraints can be created by moti...
This paper describes the application of space time constraints to cre-ating transitions between segm...
Animation of human motion is one of the most challenging topics in computer graphics. This is due to...
Animation of human motion is one of the most challenging topics in computer graphics. This is due to...
We address the issue of the construction of a computer animation system by composing together a coll...
A technique is proposed for creating new animations from a set of representative example motions sto...
In this thesis, a system called Video Looping is developed to analyze human cyclic motions. Video Lo...
Human animation has become an integral part of a diverse range of media, such as computer games, mov...
Human animation has become an integral part of a diverse range of media, such as computer games, mov...
In this paper we extend previous work on automatic motion synthesis for physically realistic 2D arti...