According to Wardrop's first principle, agents in a congested network choose their routes selfishly, a behavior that is captured by the Nash equilibrium of the underlying noncooperative game. A Nash equilibrium does not optimize any global criterion per se, and so there is no apparent reason why it should be close to a solution of minimal total travel time, i.e. the system optimum. In this paper, we offer positive results on the efficiency of Nash equilibria in traffic networks
We study the problem of routing traffic through a congested network consisting of m parallel links, ...
In a discrete routing game, each of n selfish users employs a mixed strategy to ship its (unsplittab...
We study the problem of routing traffic through a congested network consisting of m parallel links, ...
According to Wardrop's first principle, agents in a congested network choose their ...
According to Wardrop's first principle, agents in a congested network choose their routes selfishly,...
In large-scale communication networks, like the Internet, it is usually impossible to globally manag...
We study the problem of routing traffic through a congested network consisting of m parallel links, ...
AbstractWe study the problem of routing traffic through a congested network consisting of m parallel...
The paper studies routing in loss networks in the framework of a non-cooperative game with selfish u...
We study the problem of routing traffic through a congested network. We focus on the simplest case o...
iv This thesis deals with dynamic, load-adaptive rerouting policies in game theoretic settings. In t...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
We examine the following traffic model. There is a network of users who wish to route traffic to th...
Global communication networks like the Internet often lack a central authority that monitors and reg...
Dynamic flow networks can model traffic, optical networks, building evacuations, and more. In these ...
We study the problem of routing traffic through a congested network consisting of m parallel links, ...
In a discrete routing game, each of n selfish users employs a mixed strategy to ship its (unsplittab...
We study the problem of routing traffic through a congested network consisting of m parallel links, ...
According to Wardrop's first principle, agents in a congested network choose their ...
According to Wardrop's first principle, agents in a congested network choose their routes selfishly,...
In large-scale communication networks, like the Internet, it is usually impossible to globally manag...
We study the problem of routing traffic through a congested network consisting of m parallel links, ...
AbstractWe study the problem of routing traffic through a congested network consisting of m parallel...
The paper studies routing in loss networks in the framework of a non-cooperative game with selfish u...
We study the problem of routing traffic through a congested network. We focus on the simplest case o...
iv This thesis deals with dynamic, load-adaptive rerouting policies in game theoretic settings. In t...
In this work, we study the combinatorial structure and the computational complexity of Nash equilibr...
We examine the following traffic model. There is a network of users who wish to route traffic to th...
Global communication networks like the Internet often lack a central authority that monitors and reg...
Dynamic flow networks can model traffic, optical networks, building evacuations, and more. In these ...
We study the problem of routing traffic through a congested network consisting of m parallel links, ...
In a discrete routing game, each of n selfish users employs a mixed strategy to ship its (unsplittab...
We study the problem of routing traffic through a congested network consisting of m parallel links, ...