We introduce a new control problem: the control of motion simulating devices (Virtual Motion Systems, or VMS) for walking and running humans and robots in a fashion that feels most "realistic," that is, like locomoting on ground. After developing simplified dynamical models for the VMS, the human/robot and the resulting coupled system, we cast the problem in terms of a performance index. This approach permits application of standard optimal control theory. We present two solutions and discuss upcoming problems in the task domain of virtual motion control. Figure 1: Legged robot on a treadmill 1 Introduction Sensation in Artificial Reality environments could be considerably enriched if we could provide a realistic simulation of lo...
Virtual environments (VEs) allow safe, repeatable, and controlled evaluations of obstacle avoidance ...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
This paper describes the control of a simulated three-dimensional model of a human runner. The rigid...
This paper presents an interactive hierarchical motion control system dedicated to the animation of ...
Souman JL, Giordano PR, Frissen I, De Luca A, Ernst MO. Making Virtual Walking Real: Perceptual Eval...
For us humans, walking is our most natural way of moving through the world. One of the major challen...
For us humans, walking is our most natural way of moving through the world. One of the major challen...
For us humans, walking is our most natural way of moving through the world. One of the major challen...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
Treadmill-based virtual environments have the potential to allow near natural locomotion through lar...
Treadmill-based virtual environments have the potential to allow near natural locomotion through lar...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
Objective: Virtual environments provide a safe and accessible way to test innovative technologies fo...
Virtual environments (VEs) allow safe, repeatable, and controlled evaluations of obstacle avoidance ...
Virtual environments (VEs) allow safe, repeatable, and controlled evaluations of obstacle avoidance ...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
This paper describes the control of a simulated three-dimensional model of a human runner. The rigid...
This paper presents an interactive hierarchical motion control system dedicated to the animation of ...
Souman JL, Giordano PR, Frissen I, De Luca A, Ernst MO. Making Virtual Walking Real: Perceptual Eval...
For us humans, walking is our most natural way of moving through the world. One of the major challen...
For us humans, walking is our most natural way of moving through the world. One of the major challen...
For us humans, walking is our most natural way of moving through the world. One of the major challen...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
Treadmill-based virtual environments have the potential to allow near natural locomotion through lar...
Treadmill-based virtual environments have the potential to allow near natural locomotion through lar...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
This paper describes the use of a treadmill-based virtual environment (VE) to investigate the influe...
Objective: Virtual environments provide a safe and accessible way to test innovative technologies fo...
Virtual environments (VEs) allow safe, repeatable, and controlled evaluations of obstacle avoidance ...
Virtual environments (VEs) allow safe, repeatable, and controlled evaluations of obstacle avoidance ...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
This paper describes the control of a simulated three-dimensional model of a human runner. The rigid...