Creating animations of a human figure performing a task requires that the agent interact with objects in the environment in a realistic way. Agent--object interaction is not completely specified from a task description alone. In this paper we sketch an architecture for the Object-Specific Reasoner (OSR), an intermediate planning module which tailors high-level plans to the specifics of the agent and objects. As plans are elaborated, the OSR generates a sequence of motion directives which are ultimately executed by a simulator. Descriptions of failures can be used to identify possible tools for the agent to use. An Object-Specific Reasoner is necessary in a system which allows an agent, equipped with a set of action behaviors, to interact in...
Virtual environments need virtual humans that are capable of interacting with objects around them. E...
Being able to imagine interactions with objects enables humans to intelligently interact with previo...
The AnimNL project (Anim ation from N atural L anguage) has as its goal the automatic creation of an...
Controlling synthetic agents requires specifying details of the desired actions which are rarely spe...
Simulating a human figure performing a manual task requires that the agent interact with objects in ...
Instructions from a high-level planner are in general too abstract for a behavioral simulator to exe...
We describe a framework for creating animated simulations of virtual human agents. The framework all...
Introduction My group at Penn has been exploring the use of Natural Language instructions and other...
The Publisher's final version can be found by following the DOI linkRecent work in animated human-li...
Animating realistic human agents involves more than just creating movements that look "real.&qu...
We describe a framework for creating animated simulations of virtual human agents. The framework all...
Animating realistic human agents involves more than just creating movements that look real . A prin...
We describe a framework for creating animated simulations of virtual human agents. The framework all...
We present an extended framework for modelling agent-object interactions in virtual environments. Ou...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
Virtual environments need virtual humans that are capable of interacting with objects around them. E...
Being able to imagine interactions with objects enables humans to intelligently interact with previo...
The AnimNL project (Anim ation from N atural L anguage) has as its goal the automatic creation of an...
Controlling synthetic agents requires specifying details of the desired actions which are rarely spe...
Simulating a human figure performing a manual task requires that the agent interact with objects in ...
Instructions from a high-level planner are in general too abstract for a behavioral simulator to exe...
We describe a framework for creating animated simulations of virtual human agents. The framework all...
Introduction My group at Penn has been exploring the use of Natural Language instructions and other...
The Publisher's final version can be found by following the DOI linkRecent work in animated human-li...
Animating realistic human agents involves more than just creating movements that look "real.&qu...
We describe a framework for creating animated simulations of virtual human agents. The framework all...
Animating realistic human agents involves more than just creating movements that look real . A prin...
We describe a framework for creating animated simulations of virtual human agents. The framework all...
We present an extended framework for modelling agent-object interactions in virtual environments. Ou...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
Virtual environments need virtual humans that are capable of interacting with objects around them. E...
Being able to imagine interactions with objects enables humans to intelligently interact with previo...
The AnimNL project (Anim ation from N atural L anguage) has as its goal the automatic creation of an...