This thesis is about inductive learning, or learning from examples. The goal has been to investigate ways of improving learning algorithms. The chess end-game "King and Rook against King" (KRK) was chosen, and a number of benchmark learning tasks were defined within this domain, sufficient to over-challenge stateof -the-art learning algorithms. The tasks comprised learning rules to distinguish (1) illegal positions and (2) legal positions won optimally in a fixed number of moves. From our experimental results with task (1) the best-performing algorithm was selected and a number of improvements were made. The principal extension to this generalisation method was to alter its representation from classical logic to a non-monotonic fo...
We discuss the adoption of a three-valued setting for inductive concept learning. Distinguishing be...
This chapter describes an inductive learning method that derives logic programs and invents predicat...
In the first chapter of this dissertation, I develop a new model of learning and level-k reasoning i...
This thesis describes an investigation of the problems involved in representing knowledge within the...
Abstract. In this paper we describe game-independent strategies, capable of learning explanation pat...
A first order system, PAL, that can learn Chess patterns in the form of Horn clauses from simple exa...
In this paper we describe the results of a set of experiments in which we compared the learning perf...
It is believed that chess masters use a pattern--based knowledge to analyze a position, followed by ...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
. It has been argued that much of human intelligence can be viewed as the process of matching stored...
This chapter describes an inductive learning method that derives logic programs and invents predicat...
Graduation date: 1986The task of inductive learning from examples places constraints on the represen...
In this thesis we carried out a computer analysis of chess games played by a number of human players...
This chapter concerns symbolic problem-solving skills and discusses differences in memory use by exp...
Consider this chess puzzle. White to checkmate in two. It appeared recently in the Boston Globe, and...
We discuss the adoption of a three-valued setting for inductive concept learning. Distinguishing be...
This chapter describes an inductive learning method that derives logic programs and invents predicat...
In the first chapter of this dissertation, I develop a new model of learning and level-k reasoning i...
This thesis describes an investigation of the problems involved in representing knowledge within the...
Abstract. In this paper we describe game-independent strategies, capable of learning explanation pat...
A first order system, PAL, that can learn Chess patterns in the form of Horn clauses from simple exa...
In this paper we describe the results of a set of experiments in which we compared the learning perf...
It is believed that chess masters use a pattern--based knowledge to analyze a position, followed by ...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
. It has been argued that much of human intelligence can be viewed as the process of matching stored...
This chapter describes an inductive learning method that derives logic programs and invents predicat...
Graduation date: 1986The task of inductive learning from examples places constraints on the represen...
In this thesis we carried out a computer analysis of chess games played by a number of human players...
This chapter concerns symbolic problem-solving skills and discusses differences in memory use by exp...
Consider this chess puzzle. White to checkmate in two. It appeared recently in the Boston Globe, and...
We discuss the adoption of a three-valued setting for inductive concept learning. Distinguishing be...
This chapter describes an inductive learning method that derives logic programs and invents predicat...
In the first chapter of this dissertation, I develop a new model of learning and level-k reasoning i...