This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned for one character will not, in general, work on a character with different limb lengths, masses, or moments of inertia. The algorithm presented here adapts the control system to a new character in two stages. First, the control system parameters are scaled based on the sizes, masses, and moments of inertia of the new and the original characters. Then a subset of the parameters is fine-tuned using a search process based on simulated annealing. To demonstrate the effectiveness of this approach, we animate the running motion of a woman, child, and imaginary character ...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
The animation of virtual characters is a process that although supported by various software and har...
This paper describes algorithms for the animation of men and women performing three dynamic athletic...
This paper describes an algorithm for automatically adapting existing animated behaviors to new acto...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
This paper describes algorithms for the animation of male and female models performing three dynamic...
Figure 1: Our method adapts keyframed and motion captured characters to rough terrain, simulated rub...
We present an algorithm for animating characters being pushed by an external source such as a user o...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
This paper describes algorithms for the animation of men and women performing three dynamic athletic...
Figure 1: Examples of real-world characters: an autonomous dog-like robot capable of traversing chal...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
This paper describes algorithms for the animation of men and women performing three dynamic athletic...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
The animation of virtual characters is a process that although supported by various software and har...
This paper describes algorithms for the animation of men and women performing three dynamic athletic...
This paper describes an algorithm for automatically adapting existing animated behaviors to new acto...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
This paper describes algorithms for the animation of male and female models performing three dynamic...
Figure 1: Our method adapts keyframed and motion captured characters to rough terrain, simulated rub...
We present an algorithm for animating characters being pushed by an external source such as a user o...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
This paper describes algorithms for the animation of men and women performing three dynamic athletic...
Figure 1: Examples of real-world characters: an autonomous dog-like robot capable of traversing chal...
Developing motions for simulated humanoids remains a challenging problem. While there exists a multi...
A proposed system lets users directly control simulated self-propelled characters. Users drag a mous...
This paper describes algorithms for the animation of men and women performing three dynamic athletic...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
The animation of virtual characters is a process that although supported by various software and har...
This paper describes algorithms for the animation of men and women performing three dynamic athletic...