this paper we will examine the types of unexpected goals that may be given to the underlying planning system and thereby how humans change the way planning must be performed. Users may want to achieve goals in terms of actions as well as states, they may specify goals that vary along a dimension of abstraction and specificity, and they may mix both top-level goals and subgoals when describing what they want a plan to do. We show how the Prodigy planning system has met these challenges when integrated with a force deployment tool called ForMAT and describe what opportunities this poses for a generative planning framework. 1 Introductio
A number of games have implemented characters with goal directed decision-making capabilities. A goa...
It is claimed that the object of a plan is always a relatively isolated prospective system: the goal...
The present experiment investigated cognitive and behavioral effects of planning (i.e. forming imple...
■ Mixed-initiative planning systems attempt to integrate human and AI planners so that the synthesis...
Mixed initiative planning envisions a framework in which automated and human planners interact to jo...
This paper presents two models of goal generation which enable a motivated autonomous agent to gener...
When people encounter problems in translating their goals into action (e.g., failing to get started,...
Goals, as typically conceived in AI planning, provide an insufficient basis for choice of action, an...
We develop a Belief-Desire-Intention (BDI) style agent-oriented programming language with special em...
We develop a Belief-Desire-Intention (BDI) style agent-oriented programming language with special em...
Pending goals are intentions that are postponed by a planner because they do not fit into the curren...
Abstract. Companion systems aim to extend the abilities of ordinary technical systems, for instance ...
this paper appears in Proceedings of AAAI '96, pp. 1215-1222. F. Bacchus and F. Kabanza / Temp...
The ability to plan is a essential for any agent, artificial or not, wishing to claim intelligence ...
Interaction with users is a key capability of planning systems that are applied in real-world settin...
A number of games have implemented characters with goal directed decision-making capabilities. A goa...
It is claimed that the object of a plan is always a relatively isolated prospective system: the goal...
The present experiment investigated cognitive and behavioral effects of planning (i.e. forming imple...
■ Mixed-initiative planning systems attempt to integrate human and AI planners so that the synthesis...
Mixed initiative planning envisions a framework in which automated and human planners interact to jo...
This paper presents two models of goal generation which enable a motivated autonomous agent to gener...
When people encounter problems in translating their goals into action (e.g., failing to get started,...
Goals, as typically conceived in AI planning, provide an insufficient basis for choice of action, an...
We develop a Belief-Desire-Intention (BDI) style agent-oriented programming language with special em...
We develop a Belief-Desire-Intention (BDI) style agent-oriented programming language with special em...
Pending goals are intentions that are postponed by a planner because they do not fit into the curren...
Abstract. Companion systems aim to extend the abilities of ordinary technical systems, for instance ...
this paper appears in Proceedings of AAAI '96, pp. 1215-1222. F. Bacchus and F. Kabanza / Temp...
The ability to plan is a essential for any agent, artificial or not, wishing to claim intelligence ...
Interaction with users is a key capability of planning systems that are applied in real-world settin...
A number of games have implemented characters with goal directed decision-making capabilities. A goa...
It is claimed that the object of a plan is always a relatively isolated prospective system: the goal...
The present experiment investigated cognitive and behavioral effects of planning (i.e. forming imple...