An interactive animation system is presented for constructing layered character models with simulated elastic components. The system, called LEMAN (Layered Elastic Model ANimation), allows three-dimensional animated characters to be built up from successive layers of skeleton, muscle, fat and skin in a completely interactive, direct-manipulation environment, using a variety of input devices. Using an artist's anatomical approach, the character is represented as a simulated elastically deformable skin surface which is wrapped around a kinematically modeled articulated figure. It may then be animated by moving the underlying articulated figure, either interactively using forward or inverse kinematics, or by interpolating a sequence of ke...
For believable character animation, skin deformation should communicate important deformation effect...
The creation of character animation of humans, animals, or plants plays one of the most important ro...
A framework for realistic rendering of a multi-layered human body model is proposed in this paper. T...
A model is described for creating three-dimensional animated characters. In this new type of layered...
A model is described for creating three-dimensional animated characters. In this new type of layered...
A framework for realistic rendering of a multi-layered hu-man body model is proposed in this paper. ...
Character animation is a vital component of contemporary computer games, animated feature films and ...
This thesis presents Langwidere, a facial animation system. Langwidere is intended to serve as the b...
A new approach to animal modeling and animation using simulated individual bones and muscles, soft t...
Character animation is a vital component of contemporary computer games, animated feature films and ...
Motion control is one of the important components of animation. The process of creating motion of an...
This thesis describes the results of our research into realistic skin and model deformation methods ...
The thesis contains a complete overview of creating a character for computer animation. The theoreti...
For believable character animation, skin deformation should communicate important deformation effect...
For believable character animation, skin deformation should communicate important deformation effect...
For believable character animation, skin deformation should communicate important deformation effect...
The creation of character animation of humans, animals, or plants plays one of the most important ro...
A framework for realistic rendering of a multi-layered human body model is proposed in this paper. T...
A model is described for creating three-dimensional animated characters. In this new type of layered...
A model is described for creating three-dimensional animated characters. In this new type of layered...
A framework for realistic rendering of a multi-layered hu-man body model is proposed in this paper. ...
Character animation is a vital component of contemporary computer games, animated feature films and ...
This thesis presents Langwidere, a facial animation system. Langwidere is intended to serve as the b...
A new approach to animal modeling and animation using simulated individual bones and muscles, soft t...
Character animation is a vital component of contemporary computer games, animated feature films and ...
Motion control is one of the important components of animation. The process of creating motion of an...
This thesis describes the results of our research into realistic skin and model deformation methods ...
The thesis contains a complete overview of creating a character for computer animation. The theoreti...
For believable character animation, skin deformation should communicate important deformation effect...
For believable character animation, skin deformation should communicate important deformation effect...
For believable character animation, skin deformation should communicate important deformation effect...
The creation of character animation of humans, animals, or plants plays one of the most important ro...
A framework for realistic rendering of a multi-layered human body model is proposed in this paper. T...