1 In this paper we present a method for 3-D reconstruction of human bodies with application in CAD systems for garment design. The reconstruction scheme uses image information from several arbitrary views and deformable superquadrics as the models of the body parts. Two visual cues are used: occluding contours and stereo (possibly aided by projected patterns) . Our preliminary experiments show that the reconstruction is more complete than in purely stereo or structured light based methods and more precise than the reconstruction from occluding contours only. From the reconstructed human body, the body measurements can be taken automatically, and used in garment design. We give an example of draping of virtual garment over the photo-realist...
The problem of development of the technology of interactive garment designing by engineering methods...
The fashion industry is looking with interest at the progress in 3D human body modelling, to streaml...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
In this paper, we present computer vision techniques for building dressed human models using images,...
This paper presents a new approach to dressing three-dimensional virtual human models from scanned d...
This paper presents a new approach to dressing three-dimensional virtual human models from scanned d...
The research documented in this thesis investigates techniques for human body and garment modeling. ...
An automatic garment pattern design system using three-dimensional body scan data has been developed...
Specialists in different fields are interested in reproducing the human figure in a virtual environm...
Former researches have explored the possibilities of making the simulation of dressing up a human ...
In this paper we present an automated system for visualizing dressed virtual bodies using CAD cloth ...
It is very important to know information of human body outer shape description, size and measurement...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
The paper presents a method to estimate the detailed 3D body shape of a person even if heavy or loos...
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Re...
The problem of development of the technology of interactive garment designing by engineering methods...
The fashion industry is looking with interest at the progress in 3D human body modelling, to streaml...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
In this paper, we present computer vision techniques for building dressed human models using images,...
This paper presents a new approach to dressing three-dimensional virtual human models from scanned d...
This paper presents a new approach to dressing three-dimensional virtual human models from scanned d...
The research documented in this thesis investigates techniques for human body and garment modeling. ...
An automatic garment pattern design system using three-dimensional body scan data has been developed...
Specialists in different fields are interested in reproducing the human figure in a virtual environm...
Former researches have explored the possibilities of making the simulation of dressing up a human ...
In this paper we present an automated system for visualizing dressed virtual bodies using CAD cloth ...
It is very important to know information of human body outer shape description, size and measurement...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
The paper presents a method to estimate the detailed 3D body shape of a person even if heavy or loos...
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Re...
The problem of development of the technology of interactive garment designing by engineering methods...
The fashion industry is looking with interest at the progress in 3D human body modelling, to streaml...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...