Realtime multimedia applications such as conferencing, broadcast video, and distributed virtual reality demand predictable QoS from both endsystem and network resources. We argue that in a general-purpose computer, applications do not know the exact resource requirements in advance, and resource requirements and resource availability change at runtime. To provide predictable QoS in such an environment, we have designed a resource-management architecture in which applications and the OS cooperate to dynamically adapt to variations in resource requirements and availability. We have implemented the resulting OS architecture, called AQUA (Adaptive Quality of service Architecture), in the Sun Solaris TM OS. This paper first shows how AQUA has...
Dynamic real-time systems require adaptive resource management to accommodate varying processing nee...
The authors present a set of key quality of service (QOS) requirements and map these requirements on...
Complex distributed applications, including virtual environments, and real-time multimedia require ...
We propose to design, implement, and evaluate a software framework, called the Adaptware, that consi...
Convergence of the emerging IP Multimedia Subsystem(IMS) includes unlicensed, nondedicated and nonde...
Contemporary multimedia applications usually require servers to provide static QoS (Quality-of-Servi...
In this paper, we present a software architecture to support soft real-time applications, such as mu...
Multimedia applications often fail to perform as designed, when resources must be timeshared between...
In this paper, we describe an adaptive QOS mapping scheme where the QOS parameters of applications a...
In distributed heterogeneous computing environments, such as in-home entertainment networks and mobi...
In this paper we present and discuss our approach to resource management for distributed multimedia ...
In this paper we present adaptive resource management middleware techniques that achieve the QoS req...
Future homes will probably be equipped with in-home networks, combining a backbone of wired networks...
Internet-based social and interactive video applications have become major constituents of the envis...
When current multimedia applications can not keep a certain level of quality by the lack of CPU powe...
Dynamic real-time systems require adaptive resource management to accommodate varying processing nee...
The authors present a set of key quality of service (QOS) requirements and map these requirements on...
Complex distributed applications, including virtual environments, and real-time multimedia require ...
We propose to design, implement, and evaluate a software framework, called the Adaptware, that consi...
Convergence of the emerging IP Multimedia Subsystem(IMS) includes unlicensed, nondedicated and nonde...
Contemporary multimedia applications usually require servers to provide static QoS (Quality-of-Servi...
In this paper, we present a software architecture to support soft real-time applications, such as mu...
Multimedia applications often fail to perform as designed, when resources must be timeshared between...
In this paper, we describe an adaptive QOS mapping scheme where the QOS parameters of applications a...
In distributed heterogeneous computing environments, such as in-home entertainment networks and mobi...
In this paper we present and discuss our approach to resource management for distributed multimedia ...
In this paper we present adaptive resource management middleware techniques that achieve the QoS req...
Future homes will probably be equipped with in-home networks, combining a backbone of wired networks...
Internet-based social and interactive video applications have become major constituents of the envis...
When current multimedia applications can not keep a certain level of quality by the lack of CPU powe...
Dynamic real-time systems require adaptive resource management to accommodate varying processing nee...
The authors present a set of key quality of service (QOS) requirements and map these requirements on...
Complex distributed applications, including virtual environments, and real-time multimedia require ...