We view college classroom teaching and learning as a multimedia authoring activity. The classroom provides a rich setting in which a number of different forms of communication co-exist, such as speech, writing and projected images. Much of the information in a lecture is poorly recorded or lost currently. Our hypothesis is that tools to aid in the capture and subsequent access of classroom information will enhance both the learning and teaching experience. To test that hypothesis, we initiated the Classroom 2000 project at Georgia Tech. The purpose of the project is to apply ubiquitous computing technology to facilitate automatic capture, integration and access of multimedia information in the educational setting of the university classroom...
The technology available to the generations preceding this generation pales in comparison to the tec...
With the development of technology, new roads have been opened in education. An interesting idea is ...
As the popularity of multimedia technology increases in homes and businesses, it is natural that its...
One potentially useful feature of future computing environments is the ability to capture the live e...
The educational community is seeking meaningful ways to use technology as a learning tool. In Pennsy...
The classroom is a site for rich CSCW activities. We are interested in prototyping future computing ...
Multimedia used to be the province of professionals, but today even 2nd-graders are making high-tech...
[[abstract]]The increasingly ubiquitous presence of instructional technology and communications tech...
During the past few years, developments in computer technology have raised interest in multimedia as...
Teaching has always been a multimedia enterprise; what has changed dramatically is the technology av...
The purpose of this case study was to examine how the use of multimedia digital literacies in the cl...
According to many researchers, students learn best when they are actively engaged in the learning pr...
Ubiquitous access to digital technologies is becoming an integral part of our business, home, and le...
Traditional theories on classroom learning focus on fixed curriculum, static learning tools and beli...
Technology has evolved and continues to evolve at a rapid pace, allowing access to learning wherever...
The technology available to the generations preceding this generation pales in comparison to the tec...
With the development of technology, new roads have been opened in education. An interesting idea is ...
As the popularity of multimedia technology increases in homes and businesses, it is natural that its...
One potentially useful feature of future computing environments is the ability to capture the live e...
The educational community is seeking meaningful ways to use technology as a learning tool. In Pennsy...
The classroom is a site for rich CSCW activities. We are interested in prototyping future computing ...
Multimedia used to be the province of professionals, but today even 2nd-graders are making high-tech...
[[abstract]]The increasingly ubiquitous presence of instructional technology and communications tech...
During the past few years, developments in computer technology have raised interest in multimedia as...
Teaching has always been a multimedia enterprise; what has changed dramatically is the technology av...
The purpose of this case study was to examine how the use of multimedia digital literacies in the cl...
According to many researchers, students learn best when they are actively engaged in the learning pr...
Ubiquitous access to digital technologies is becoming an integral part of our business, home, and le...
Traditional theories on classroom learning focus on fixed curriculum, static learning tools and beli...
Technology has evolved and continues to evolve at a rapid pace, allowing access to learning wherever...
The technology available to the generations preceding this generation pales in comparison to the tec...
With the development of technology, new roads have been opened in education. An interesting idea is ...
As the popularity of multimedia technology increases in homes and businesses, it is natural that its...