Software Bottlenecks are performance constraints caused by slow execution of a software task. In typical client-server systems a client task must wait in a blocked state for the server task to respond to its requests, so a saturated server will slow down all its clients. A Rendezvous Network generalizes this relationship to multiple layers of servers with send-and-wait interactions (rendezvous), a two-phase model of task behaviour, and to a unified model for hardware and software contention. Software bottlenecks have different symptoms, different behaviour when the system is altered, and a different cure from the conventional bottlenecks seen in queueing network models of computer systems, caused by hardware limits. The differences are due ...
The designers of networks of computers must assess the capacity of the network to complete work with...
Traditional operating systems and commodity hardware are never used to their full potential due to u...
This paper discusses a methodology for diagnosing performance problems for parallel and distributed ...
Synchronous message-passing communication, or rendezvous, occurring between software tasks can have ...
Scheduling on client-server systems has not received much attention from researchers. Based on simul...
Many important workloads today, such as web-hosted services, are limited not by processor core perfo...
Bottlenecks are a simple and well-understood phenomenon in service systems and queueing models. Howe...
The problem of interpreting the results of performance analysis is quite critical, mostly because th...
Distributed or parallel software with synchronous communication via rendezvous is found in client-se...
Performance of multithreaded applications is limited by a vari-ety of bottlenecks, e.g. critical sec...
Most applications share the resources of networked workstations with other applications. Since syste...
Bottlenecks, the key ingredients for improving the performances of the production networks, have bee...
Servers running distributed simulation applications need to process a large number of small packets ...
Motivated by the trend towards more collaboration in work flows, we study networks where some activ-...
Servers running distributed simulation applications need to process a large number of small packets ...
The designers of networks of computers must assess the capacity of the network to complete work with...
Traditional operating systems and commodity hardware are never used to their full potential due to u...
This paper discusses a methodology for diagnosing performance problems for parallel and distributed ...
Synchronous message-passing communication, or rendezvous, occurring between software tasks can have ...
Scheduling on client-server systems has not received much attention from researchers. Based on simul...
Many important workloads today, such as web-hosted services, are limited not by processor core perfo...
Bottlenecks are a simple and well-understood phenomenon in service systems and queueing models. Howe...
The problem of interpreting the results of performance analysis is quite critical, mostly because th...
Distributed or parallel software with synchronous communication via rendezvous is found in client-se...
Performance of multithreaded applications is limited by a vari-ety of bottlenecks, e.g. critical sec...
Most applications share the resources of networked workstations with other applications. Since syste...
Bottlenecks, the key ingredients for improving the performances of the production networks, have bee...
Servers running distributed simulation applications need to process a large number of small packets ...
Motivated by the trend towards more collaboration in work flows, we study networks where some activ-...
Servers running distributed simulation applications need to process a large number of small packets ...
The designers of networks of computers must assess the capacity of the network to complete work with...
Traditional operating systems and commodity hardware are never used to their full potential due to u...
This paper discusses a methodology for diagnosing performance problems for parallel and distributed ...