Lambert's model for diffuse reflection is extensively used in computational vision. It is used explicitly by methods such as shape from shading and photometric stereo, and implicitly by methods such as binocular stereo and motion detection. For several realworld objects, the Lambertian model can prove to be a very inaccurate approximation to the diffuse component. While the brightness of a Lambertian surface is independent of viewing direction, the brightness of a rough diffuse surface increases as the viewer approaches the source direction. A comprehensive model is developed that predicts reflectance from rough diffuse surfaces. The model accounts for complex geometric and radiometric phenomena such as masking, shadowing, and interref...
This thesis regards non-Lambertian surfaces and their challenges, solutions and study in computer vi...
Photometric stereo is a 3D reconstruction algorithm that uses the images of an object with different...
Abstract-Photometric stereo is a method of reconstructing a surface from the amount of light reflect...
AbstractWe investigated limits on the human visual system’s ability to discount directional variatio...
The appearance of an object can vary considerably with changes in illumination conditions. Methods h...
Conventional imaging uses steady-state illumination and light sensing with focusing optics; variatio...
Recovery of scene shape, reflectance, and illumination are of fundamental importance to computer vis...
Real surfaces often exhibit both specular (mirror-like) and matte behavior. In many scientific field...
Ambient reflection is widely present in many applications of computer graphics and image processing,...
Ambient reflection is widely present in many applications of computer graphics and image processing,...
Most conventional algorithms for non-Lambertian photometric stereo can be partitioned into two categ...
We consider the problem of estimating the shape and radiance of an object from a calibrated set of v...
International audienceA new general reflectance model for computer graphics is presented. The model ...
We describe a method for designing a one-dimensional random surface that acts as a Lambertian diffus...
Photometric stereo is an image processing technique for 2$1\over 2$ dimensional surface reconstructi...
This thesis regards non-Lambertian surfaces and their challenges, solutions and study in computer vi...
Photometric stereo is a 3D reconstruction algorithm that uses the images of an object with different...
Abstract-Photometric stereo is a method of reconstructing a surface from the amount of light reflect...
AbstractWe investigated limits on the human visual system’s ability to discount directional variatio...
The appearance of an object can vary considerably with changes in illumination conditions. Methods h...
Conventional imaging uses steady-state illumination and light sensing with focusing optics; variatio...
Recovery of scene shape, reflectance, and illumination are of fundamental importance to computer vis...
Real surfaces often exhibit both specular (mirror-like) and matte behavior. In many scientific field...
Ambient reflection is widely present in many applications of computer graphics and image processing,...
Ambient reflection is widely present in many applications of computer graphics and image processing,...
Most conventional algorithms for non-Lambertian photometric stereo can be partitioned into two categ...
We consider the problem of estimating the shape and radiance of an object from a calibrated set of v...
International audienceA new general reflectance model for computer graphics is presented. The model ...
We describe a method for designing a one-dimensional random surface that acts as a Lambertian diffus...
Photometric stereo is an image processing technique for 2$1\over 2$ dimensional surface reconstructi...
This thesis regards non-Lambertian surfaces and their challenges, solutions and study in computer vi...
Photometric stereo is a 3D reconstruction algorithm that uses the images of an object with different...
Abstract-Photometric stereo is a method of reconstructing a surface from the amount of light reflect...