This paper presents a new technique for controlling a user's navigation in a virtual environment. The approach introduces artificial force fields which act upon the user's virtual body such that he is guided around obstacles, rather than penetrating or colliding with them. The technique is extended to incorporate gravity into the environment. The problem of negotiating stairs during a walk-through has also been investigated with the new approach. Human subjects were tested in experiments in which they experienced three different kinds of navigation: unconstrained, simple constrained and assisted by force fields. The results demonstrate that the force-field technique is an effective approach for effective, comfortable navigation. ...
Virtual Reality allow users to explore virtual environments naturally, by moving their head and body...
This chapter proposes a 3D hand input-based interface infrastructure to improve user experiences for...
Navigation - the process of getting from one location in a virtual scene to another - is one of the ...
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, ...
This paper presents two approaches for development of intuitive physical interfaces for navigation i...
In this course, we will take a detailed look at various breeds of spatial navigation interfaces that...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
Artificial camera navigation is the most ubiquitous and principal interaction task within a virtual ...
International audienceThis paper examines the effect of adding haptic force cues (simulated inertia,...
This paper describes our efforts in bringing haptics closer to current dynamic virtual environments ...
This paper examines the effect of adding haptic force cues (simulated inertia, compensation of gravi...
We present several novel ways of interaction and navigation in virtual worlds. Using the optical tra...
We present several novel ways of interaction and navigation in virtual worlds. Using the optical tra...
The mission of the Immersive Media Group (IMG) is to develop virtual locomotion user interfaces whic...
Virtual Reality allow users to explore virtual environments naturally, by moving their head and body...
This chapter proposes a 3D hand input-based interface infrastructure to improve user experiences for...
Navigation - the process of getting from one location in a virtual scene to another - is one of the ...
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, ...
This paper presents two approaches for development of intuitive physical interfaces for navigation i...
In this course, we will take a detailed look at various breeds of spatial navigation interfaces that...
This paper presents an interactive technique for moving through an immersive virtual environment (or...
University of Minnesota M.S. thesis. July 2016. Major: Computer Science. Advisor: Pete Willemsen. 1 ...
Artificial camera navigation is the most ubiquitous and principal interaction task within a virtual ...
International audienceThis paper examines the effect of adding haptic force cues (simulated inertia,...
This paper describes our efforts in bringing haptics closer to current dynamic virtual environments ...
This paper examines the effect of adding haptic force cues (simulated inertia, compensation of gravi...
We present several novel ways of interaction and navigation in virtual worlds. Using the optical tra...
We present several novel ways of interaction and navigation in virtual worlds. Using the optical tra...
The mission of the Immersive Media Group (IMG) is to develop virtual locomotion user interfaces whic...
Virtual Reality allow users to explore virtual environments naturally, by moving their head and body...
This chapter proposes a 3D hand input-based interface infrastructure to improve user experiences for...
Navigation - the process of getting from one location in a virtual scene to another - is one of the ...