In this paper, we investigate the suitability of clustered architectures for designing scalable multimedia servers. Specifically, we evaluate the effects of: (i) architectural design of the cluster, (ii) the size of the unit of data interleaving, and (iii) read-ahead buffering and scheduling on the real-time performance guarantees provided by the server. To analyze the effects of these parameters, we develop an analytical model of clustered multimedia servers, and then validate it through extensive simulations. The results of our analysis have formed the basis of our prototype implementation based on a cluster of switch-connected RS/6000 machines. We briefly describe the prototype and discuss some implementation details. 1. Introduction A...
Summarization: In this paper we study the issues related to the development of a multimedia server b...
Clusters of commodity computers are currently being used to provide the scalability required by seve...
The storage and bandwidth requirements of digital video and audio exceed those that can be supported...
Server performance is a crucial factor for many distributed, clientserver based multimedia applicati...
In this thesis we present two multimedia architectures and a data retrieval model for supporting si...
Emerging high-speed networks give rise to a new class of applications in the domain of multimedia. M...
There are many different future multimedia applications requiring servers which are able to provide ...
Nowadays, video on demand is one of the services more highly appreciated and demanded by customers. ...
Abstract—Most Internet applications employ some kind of load balancing policies in a cluster setting...
Video servers are important for applications which make use of digital video. The video servers shou...
Video-on-demand (VoD) systems have traditionally been built around the client-server architecture, w...
Over the last decade research has been pursued on all aspects of streaming media. While many theoret...
In this paper we present the design and implementation of a client/server based multimedia architect...
This paper jointly addresses the issues of load balancing, fault tolerance, responsiveness, agility,...
With a scalable video server, the number of simultaneous displays supported by the system increases ...
Summarization: In this paper we study the issues related to the development of a multimedia server b...
Clusters of commodity computers are currently being used to provide the scalability required by seve...
The storage and bandwidth requirements of digital video and audio exceed those that can be supported...
Server performance is a crucial factor for many distributed, clientserver based multimedia applicati...
In this thesis we present two multimedia architectures and a data retrieval model for supporting si...
Emerging high-speed networks give rise to a new class of applications in the domain of multimedia. M...
There are many different future multimedia applications requiring servers which are able to provide ...
Nowadays, video on demand is one of the services more highly appreciated and demanded by customers. ...
Abstract—Most Internet applications employ some kind of load balancing policies in a cluster setting...
Video servers are important for applications which make use of digital video. The video servers shou...
Video-on-demand (VoD) systems have traditionally been built around the client-server architecture, w...
Over the last decade research has been pursued on all aspects of streaming media. While many theoret...
In this paper we present the design and implementation of a client/server based multimedia architect...
This paper jointly addresses the issues of load balancing, fault tolerance, responsiveness, agility,...
With a scalable video server, the number of simultaneous displays supported by the system increases ...
Summarization: In this paper we study the issues related to the development of a multimedia server b...
Clusters of commodity computers are currently being used to provide the scalability required by seve...
The storage and bandwidth requirements of digital video and audio exceed those that can be supported...