: Traditional analytic or controltheoretic solutions to the problem of optimizing evasive maneuvers in the extended two-dimensional pursuer/evader problem require the evader to execute specific sequences of maneuvers at precise pursuer/evader distances. These solutions depend upon several pursuer-specific characteristics, and fail to effectively account for uncertainty about the state of the pursuer. This paper describes the implementation of a genetic programming system that evolves optimized solutions to the extended twodimensional pursuer/evader problem that do not depend upon knowledge of pursuer's current state. Best-of-run programs execute strategies by which an evader may maneuver to successfully evade a pursuer starting from ...
This paper addresses a discrete-time pursuit-evasion game, known as the lion and man problem. The pu...
The traditional pursuit-evasion game considers a situation where one or more pursuers try to catch a...
We consider a pursuit-evasion problem with a heterogeneous team of multiple pursuers and multiple ev...
Genetic programming systems typically use a fixed training population to optimize programs according...
Abstract. The optimisation of air combat manoeuvre using standard evolutionary programming (EP) algo...
AbstractA hybrid algorithm is introduced in order to generate optimal closed-loop controls in a purs...
This research addresses the problem of the optimal interception of an optimally evasive orbital targ...
Thispaper addresses the pursuit-evasion problem ofmainaining sur-veillance by a pursuer ofan evader ...
This paper investigates a complex pursuit-evasion game in three dimensions with complete information...
In a pursuit-evasion (PE) game, each pursuer attempts to minimize the distance between the pursuer (...
From mathematical point of view, game involves a number of players, a set of strategies for each pla...
We overview methodologies to optimise an aircraft trajectory in a two-player close air combat scenar...
We have studied pursuit-evasion games where the players can move in the plane or in a square region....
A two dimensional pursuit-evasion game is studied using a kinematic model described by algebraic eq...
In this paper, the stroke between missiles (pursuer and evader) is considered. We construct a strate...
This paper addresses a discrete-time pursuit-evasion game, known as the lion and man problem. The pu...
The traditional pursuit-evasion game considers a situation where one or more pursuers try to catch a...
We consider a pursuit-evasion problem with a heterogeneous team of multiple pursuers and multiple ev...
Genetic programming systems typically use a fixed training population to optimize programs according...
Abstract. The optimisation of air combat manoeuvre using standard evolutionary programming (EP) algo...
AbstractA hybrid algorithm is introduced in order to generate optimal closed-loop controls in a purs...
This research addresses the problem of the optimal interception of an optimally evasive orbital targ...
Thispaper addresses the pursuit-evasion problem ofmainaining sur-veillance by a pursuer ofan evader ...
This paper investigates a complex pursuit-evasion game in three dimensions with complete information...
In a pursuit-evasion (PE) game, each pursuer attempts to minimize the distance between the pursuer (...
From mathematical point of view, game involves a number of players, a set of strategies for each pla...
We overview methodologies to optimise an aircraft trajectory in a two-player close air combat scenar...
We have studied pursuit-evasion games where the players can move in the plane or in a square region....
A two dimensional pursuit-evasion game is studied using a kinematic model described by algebraic eq...
In this paper, the stroke between missiles (pursuer and evader) is considered. We construct a strate...
This paper addresses a discrete-time pursuit-evasion game, known as the lion and man problem. The pu...
The traditional pursuit-evasion game considers a situation where one or more pursuers try to catch a...
We consider a pursuit-evasion problem with a heterogeneous team of multiple pursuers and multiple ev...