Parti-game is a new algorithm for learning from delayed rewards in high dimensional real-valued state-spaces. In high dimensions it is essential that learning does not explore or plan over state space uniformly. Parti-game maintains a decision-tree partitioning of state-space and applies game-theory and computational geometry techniques to efficiently and reactively concentrate high resolution only on critical areas. Many simulated problems have been tested, ranging from 2-dimensional to 9-dimensional state-spaces, including mazes, path planning, non-linear dynamics, and uncurling snake robots in restricted spaces. In all cases, a good solution is found in less than twenty trials and a few minutes
Reinforcement learning encompasses both a science of adaptive behavior of rational beings in uncerta...
We consider the problem of effective and automated decision-making in modern real-time strategy (RTS...
In this paper we study the application of machine learning methods in complex computer games. A comb...
Abstract Parti game is a new algorithm for learning feasible trajectories to goal regions in high d...
Parti-game (Moore 1994a; Moore 1994b; Moore and Atkeson 1995) is a reinforcement learning (RL) algor...
This paper addresses the problem of learning multidimensional control actions from delayed rewards. ...
The convergence property of reinforcement learning has been extensively investigated in the field of...
Autonomous automata should not only be able to learn how to behave efficiently in any predefined int...
Reinforcement learning is a paradigm for learning decision-making tasks from interaction with the en...
34 pages, 6 figuresInternational audienceWe investigate a class of reinforcement learning dynamics i...
Summarization: The majority of learning algorithms available today focus on approximating the state ...
Trial and error learning methods are often ineffective when applied to robots. This is due to certa...
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning ...
Reinforcement learning is a paradigm for learning decision-making tasks from interaction with the en...
International audienceWe present a novel approach to state space discretization for constructivist a...
Reinforcement learning encompasses both a science of adaptive behavior of rational beings in uncerta...
We consider the problem of effective and automated decision-making in modern real-time strategy (RTS...
In this paper we study the application of machine learning methods in complex computer games. A comb...
Abstract Parti game is a new algorithm for learning feasible trajectories to goal regions in high d...
Parti-game (Moore 1994a; Moore 1994b; Moore and Atkeson 1995) is a reinforcement learning (RL) algor...
This paper addresses the problem of learning multidimensional control actions from delayed rewards. ...
The convergence property of reinforcement learning has been extensively investigated in the field of...
Autonomous automata should not only be able to learn how to behave efficiently in any predefined int...
Reinforcement learning is a paradigm for learning decision-making tasks from interaction with the en...
34 pages, 6 figuresInternational audienceWe investigate a class of reinforcement learning dynamics i...
Summarization: The majority of learning algorithms available today focus on approximating the state ...
Trial and error learning methods are often ineffective when applied to robots. This is due to certa...
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning ...
Reinforcement learning is a paradigm for learning decision-making tasks from interaction with the en...
International audienceWe present a novel approach to state space discretization for constructivist a...
Reinforcement learning encompasses both a science of adaptive behavior of rational beings in uncerta...
We consider the problem of effective and automated decision-making in modern real-time strategy (RTS...
In this paper we study the application of machine learning methods in complex computer games. A comb...