this paper we propose an architecture for generation that combines these two approaches, capitalizing on their strengths and minimizing their weaknesses. In the process, we attempt to answer the question, "How far can templates take us?" 2 The Situatio
Reasoning about how much to generate when space is limited is a challenge for generation systems. Th...
We explore the use of crowdsourcing to generate natural language in spoken dia-logue systems. We int...
This paper presents the Dial-Your-Disc ( ) system, an interactive system that supports browsing thro...
Previous research in content planning for generation has tended to assume that content planning can ...
The paper discusses what kind of genera-tion model is suitable for spoken dialogue re-sponses. We de...
Generation of utterances in spoken dialogue systems often rely on simple, non-flexible methods such ...
A natural language generation system is typically constituted by two main components: a content plan...
A challenging problem for spoken dialog systems is the design of utterance generation modules that a...
Natural language generation is a knowledge-intensive, goal-directed process involving many interacti...
One of the biggest challenges in the development and deployment of spoken dialogue systems is the de...
This paper describes GENIE, an object-oriented architecture that generates text with the intent of e...
In this paper we address two important issues in generating spoken language within a multimedia syst...
International audienceCurrent vocal output generation systems lack portability and variability. Text...
In this paper we addresses two important issues in generating spoken language within a multimedia sy...
If a generation system is to produce text in response to a given communicative goal, it must be able...
Reasoning about how much to generate when space is limited is a challenge for generation systems. Th...
We explore the use of crowdsourcing to generate natural language in spoken dia-logue systems. We int...
This paper presents the Dial-Your-Disc ( ) system, an interactive system that supports browsing thro...
Previous research in content planning for generation has tended to assume that content planning can ...
The paper discusses what kind of genera-tion model is suitable for spoken dialogue re-sponses. We de...
Generation of utterances in spoken dialogue systems often rely on simple, non-flexible methods such ...
A natural language generation system is typically constituted by two main components: a content plan...
A challenging problem for spoken dialog systems is the design of utterance generation modules that a...
Natural language generation is a knowledge-intensive, goal-directed process involving many interacti...
One of the biggest challenges in the development and deployment of spoken dialogue systems is the de...
This paper describes GENIE, an object-oriented architecture that generates text with the intent of e...
In this paper we address two important issues in generating spoken language within a multimedia syst...
International audienceCurrent vocal output generation systems lack portability and variability. Text...
In this paper we addresses two important issues in generating spoken language within a multimedia sy...
If a generation system is to produce text in response to a given communicative goal, it must be able...
Reasoning about how much to generate when space is limited is a challenge for generation systems. Th...
We explore the use of crowdsourcing to generate natural language in spoken dia-logue systems. We int...
This paper presents the Dial-Your-Disc ( ) system, an interactive system that supports browsing thro...