Abstract. We study strategy synthesis for stochastic two-player games with multiple objectives expressed as a conjunction of LTL and expected total reward goals. For stopping games, the strategies are constructed from the Pareto frontiers that we compute via value iteration. Since, in general, infinite memory is required for deterministic winning strategies in such games, our construction takes advantage of randomised memory updates in order to provide compact strategies. We implement our methods in PRISM-games, a model checker for stochastic multi-player games, and present a case study motivated by the DARPA Urban Challenge, illustrating how our methods can be used to synthesise strategies for high-level control of autonomous vehicles.
Abstract. Design of autonomous systems is facilitated by automatic synthesis of correct-by-construct...
Abstract. Design of autonomous systems is facilitated by automatic synthesis of correct-by-construct...
Design and control of computer systems that operate in uncertain, competitive or adversarial, enviro...
Design of autonomous systems is facilitated by automatic synthesis of controllers from formal models...
This thesis presents a framework for the automatic strategy synthesis from quantitative specificatio...
This thesis presents a framework for the automatic strategy synthesis from quantitative specificatio...
AbstractDesign and control of computer systems that operate in uncertain, competitive or adversarial...
Abstract. We consider turn-based stochastic games whose winning con-ditions are conjunctions of sati...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
We study two-player stochastic games, where the goal of one player is to satisfy a formula given as ...
We study stochastic two-player games where the goal of one player is to achieve precisely a given ex...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
Synthesis from linear temporal logic (LTL) specifications provides assured controllers for systems o...
Abstract. We consider turn-based stochastic games whose winning con-ditions are conjunctions of sati...
Abstract. Design of autonomous systems is facilitated by automatic synthesis of correct-by-construct...
Abstract. Design of autonomous systems is facilitated by automatic synthesis of correct-by-construct...
Design and control of computer systems that operate in uncertain, competitive or adversarial, enviro...
Design of autonomous systems is facilitated by automatic synthesis of controllers from formal models...
This thesis presents a framework for the automatic strategy synthesis from quantitative specificatio...
This thesis presents a framework for the automatic strategy synthesis from quantitative specificatio...
AbstractDesign and control of computer systems that operate in uncertain, competitive or adversarial...
Abstract. We consider turn-based stochastic games whose winning con-ditions are conjunctions of sati...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
We study two-player stochastic games, where the goal of one player is to satisfy a formula given as ...
We study stochastic two-player games where the goal of one player is to achieve precisely a given ex...
Abstract. We study two-player stochastic games, where the goal of one player is to satisfy a formula...
Synthesis from linear temporal logic (LTL) specifications provides assured controllers for systems o...
Abstract. We consider turn-based stochastic games whose winning con-ditions are conjunctions of sati...
Abstract. Design of autonomous systems is facilitated by automatic synthesis of correct-by-construct...
Abstract. Design of autonomous systems is facilitated by automatic synthesis of correct-by-construct...
Design and control of computer systems that operate in uncertain, competitive or adversarial, enviro...