Abstract Composite finite elements (CFEs) based on a hexahedral discretization of the simulation domain have recently shown their effectiveness in physically based simulation of deformable bodies with changing topology. In this paper we present an efficient collision detection method for CFE simulation of cuts. Our method exploits the specific characteristics of CFEs, i.e., the fact that the number of simulation degrees of freedom is significantly reduced. We show that this feature not only leads to a faster deformation simulation, but also enables a faster collision detection. To address the non-conforming properties of geometric composition and hexahedral discretization, we propose a topology-aware interpolation approach for the computati...
Figure 1: Smashing Plates. The user drops balls in real-time to smash the plates, and at the end of ...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
Virtual cutting of deformable bodies has been an important and active research topic in physically-b...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
AbstractWe introduce an inclusion-field technique for fast detection of collisions between a highly ...
Abstract. Collision response schemes and deformable models have been recently an important subject o...
We introduce an inclusion-field technique for fast detection of collisions between a highly deformab...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
We present an improved uniform subdivision based discrete and continuous collision detection approac...
We present different approaches for accelerating the process of continuous collision detection for d...
We present a hexahedral finite element method for simulating cuts in deformable bodies using the cor...
Interactive environments for dynamically deforming objects play an important role in surgery simulat...
Interactive environments for dynamically deforming objects play an important role in surgery simulat...
Figure 1: Smashing Plates. The user drops balls in real-time to smash the plates, and at the end of ...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...
Virtual cutting of deformable bodies has been an important and active research topic in physically-b...
We propose an accurate collision detection algorithm for use in virtual reality applications. The al...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
AbstractWe introduce an inclusion-field technique for fast detection of collisions between a highly ...
Abstract. Collision response schemes and deformable models have been recently an important subject o...
We introduce an inclusion-field technique for fast detection of collisions between a highly deformab...
International audienceIn complex scenes with many objects, collision detection plays a key role in t...
We present an improved uniform subdivision based discrete and continuous collision detection approac...
We present different approaches for accelerating the process of continuous collision detection for d...
We present a hexahedral finite element method for simulating cuts in deformable bodies using the cor...
Interactive environments for dynamically deforming objects play an important role in surgery simulat...
Interactive environments for dynamically deforming objects play an important role in surgery simulat...
Figure 1: Smashing Plates. The user drops balls in real-time to smash the plates, and at the end of ...
The need for efficient interference detection frequently arises in computer graphics, robotics, virt...
Collision events between 3D objects in motion in computer animations or simulations are difficult to...