The use of loudspeaker arrays to create a spatial impression within an auditorium requires the exact knowledge of the synthesized wave field. The interaction between loudspeaker array and the enclosure can be investigated by numerical simulation. A new method for the computation of dynamical 3D sound fields is applied to obtain the impulse response from a loudspeaker array to the listening positions. 1 Introduction The creation of a three-dimensional illusion of sound sources being positioned in a virtual acoustical environment was so far restricted to binaural rendering by headphones. Advanced loudspeaker-based approaches, like the 3/2-Surround format, or Ambisonics [1] still rely on a restrained listening area, the sweet spot. A volume s...
Auralisation is the process of rendering virtual sound fields. It is used in areas including: acoust...
WO2004114725 A UPAB: 20050218 NOVELTY - The loudspeakers are arranged at different defined positions...
sound field by means of loudspeaker arrays. It is desired to make a copy of the original sound field...
The use of loudspeaker arrays to create a spatial impression within an auditorium requires the exact...
Sound field reproduction using Wave Field Synthesis has been so far limited to the positioning of vir...
Modern convolution technologies offer possibilities to overcome principle shortcomings of loudspeake...
Wave field synthesis (WFS) has evolved as a promising spatial audio rendering technique in recent ye...
In this project a Wave Field Synthesis (WFS) system using a linear array of loud-speakers is impleme...
Sound reproduction systems using open arrays of loudspeakers in rooms suffer from degradations due t...
Wave Field Synthesis can dramatically increase the quality of sound reproduction. To create new virt...
Three-dimensional spatial sound field reproduction enables enhanced immersive acoustic experience fo...
Wave field synthesis (WFS), pioneered by Delft Technical University, has been around as a research t...
The theoretical fundamentals and the simulated and experimental performance of an innovative surroun...
State-of-the-art product design processes are driven by virtual reality (VR) technologies. However V...
For virtual audio reproduction, simulation of an acoustic enclosure is generally performed to add re...
Auralisation is the process of rendering virtual sound fields. It is used in areas including: acoust...
WO2004114725 A UPAB: 20050218 NOVELTY - The loudspeakers are arranged at different defined positions...
sound field by means of loudspeaker arrays. It is desired to make a copy of the original sound field...
The use of loudspeaker arrays to create a spatial impression within an auditorium requires the exact...
Sound field reproduction using Wave Field Synthesis has been so far limited to the positioning of vir...
Modern convolution technologies offer possibilities to overcome principle shortcomings of loudspeake...
Wave field synthesis (WFS) has evolved as a promising spatial audio rendering technique in recent ye...
In this project a Wave Field Synthesis (WFS) system using a linear array of loud-speakers is impleme...
Sound reproduction systems using open arrays of loudspeakers in rooms suffer from degradations due t...
Wave Field Synthesis can dramatically increase the quality of sound reproduction. To create new virt...
Three-dimensional spatial sound field reproduction enables enhanced immersive acoustic experience fo...
Wave field synthesis (WFS), pioneered by Delft Technical University, has been around as a research t...
The theoretical fundamentals and the simulated and experimental performance of an innovative surroun...
State-of-the-art product design processes are driven by virtual reality (VR) technologies. However V...
For virtual audio reproduction, simulation of an acoustic enclosure is generally performed to add re...
Auralisation is the process of rendering virtual sound fields. It is used in areas including: acoust...
WO2004114725 A UPAB: 20050218 NOVELTY - The loudspeakers are arranged at different defined positions...
sound field by means of loudspeaker arrays. It is desired to make a copy of the original sound field...