It is believed that chess masters use a pattern--based knowledge to analyze a position, followed by a pattern--based controlled search to verify or correct the analysis. There has been, however, very little attention on how to learn both patterns and pattern--based strategies to play games. This paper describes Pal--2, a system that incrementally learns both patterns and pattern--based strategy rules from traces of games. Pal--2 starts with general purpose chess knowledge and after a few games, it is able to play a simple endgame. Experiments in the King and Rook against King endgame show how Pal--2 is able to learn how to checkmate the opponent. 1 Introduction It is believed that chess players use stored patterns to analyze positions, and...
It is well known that the way one perceives a problem can influence the difficulty of solving the pr...
Although advances in computing power have greatly improved computer chess playing, human chess playe...
In this paper we present the context and results from a study, with 3rd to 6th grades children, abou...
A first order system, PAL, that can learn Chess patterns in the form of Horn clauses from simple exa...
Abstract. In this paper we describe game-independent strategies, capable of learning explanation pat...
. It has been argued that much of human intelligence can be viewed as the process of matching stored...
This chapter concerns symbolic problem-solving skills and discusses differences in memory use by exp...
This thesis describes an investigation of the problems involved in representing knowledge within the...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
As a research paradigm, pattern analysis has been shown to be an effective tool for analyzing comple...
Human game players rely heavily on the experience gained by playing over the games of masters. A pla...
It is well known that the way one perceives a problem can influence the difficulty of solving the pr...
This chapter reviews the topic of cognitive processes in chess showing that pattern recognition is a...
Game playing is one of the oldest areas of endeavors in artificial intelligence. A chess playing com...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
It is well known that the way one perceives a problem can influence the difficulty of solving the pr...
Although advances in computing power have greatly improved computer chess playing, human chess playe...
In this paper we present the context and results from a study, with 3rd to 6th grades children, abou...
A first order system, PAL, that can learn Chess patterns in the form of Horn clauses from simple exa...
Abstract. In this paper we describe game-independent strategies, capable of learning explanation pat...
. It has been argued that much of human intelligence can be viewed as the process of matching stored...
This chapter concerns symbolic problem-solving skills and discusses differences in memory use by exp...
This thesis describes an investigation of the problems involved in representing knowledge within the...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
As a research paradigm, pattern analysis has been shown to be an effective tool for analyzing comple...
Human game players rely heavily on the experience gained by playing over the games of masters. A pla...
It is well known that the way one perceives a problem can influence the difficulty of solving the pr...
This chapter reviews the topic of cognitive processes in chess showing that pattern recognition is a...
Game playing is one of the oldest areas of endeavors in artificial intelligence. A chess playing com...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
It is well known that the way one perceives a problem can influence the difficulty of solving the pr...
Although advances in computing power have greatly improved computer chess playing, human chess playe...
In this paper we present the context and results from a study, with 3rd to 6th grades children, abou...