Figure 1: A sequence of high dynamic range light probes is resampled to a three dimensional grid of radiance maps, which are projected onto spherical harmonics to allow for realtime rendering of incident light fields. The images show realtime rendered geometry with diffuse and glossy materials, lit using spherical harmonic grid representations of the incident light fields.
This paper presents methods for photo-realistic rendering using strongly spatially variant illuminat...
Scalable Spherical Harmonics Hierarchies (SSPHH) is a real-time rendering solution to the global ill...
It has been widely recognized that lighting plays a key role in the realism and visual interest of c...
This paper presents a method for resampling a sequence of high dynamic range light probe images into...
This work presents a framework for shading of virtual objects using high dynamic range (HDR) light p...
International audienceAcquiring High Dynamic Range (HDR) light-fields from several images with diffe...
We present a framework for shading of virtual objects using high dynamic range (HDR) light probe seq...
We present an overview of our recently developed systems pipeline for capture, reconstruction, model...
We present an overview of our recently developed systems pipeline for capture, reconstruction, model...
Image‐based lighting has allowed the creation of photo‐realistic computer‐generated content. However...
Illumination is one of the key components in the creation of realistic renderings of scenes containi...
Virtual reality headsets and light field displays are relatively new display technologies that are b...
Tremendous progress in the development and accessibility of high dynamic range (HDR) technology that...
We present a novel system capable of capturing high dynamic range (HDR) Light Probes at video speed....
Global illumination that is based on physically based reflectance models using unbiased statistical ...
This paper presents methods for photo-realistic rendering using strongly spatially variant illuminat...
Scalable Spherical Harmonics Hierarchies (SSPHH) is a real-time rendering solution to the global ill...
It has been widely recognized that lighting plays a key role in the realism and visual interest of c...
This paper presents a method for resampling a sequence of high dynamic range light probe images into...
This work presents a framework for shading of virtual objects using high dynamic range (HDR) light p...
International audienceAcquiring High Dynamic Range (HDR) light-fields from several images with diffe...
We present a framework for shading of virtual objects using high dynamic range (HDR) light probe seq...
We present an overview of our recently developed systems pipeline for capture, reconstruction, model...
We present an overview of our recently developed systems pipeline for capture, reconstruction, model...
Image‐based lighting has allowed the creation of photo‐realistic computer‐generated content. However...
Illumination is one of the key components in the creation of realistic renderings of scenes containi...
Virtual reality headsets and light field displays are relatively new display technologies that are b...
Tremendous progress in the development and accessibility of high dynamic range (HDR) technology that...
We present a novel system capable of capturing high dynamic range (HDR) Light Probes at video speed....
Global illumination that is based on physically based reflectance models using unbiased statistical ...
This paper presents methods for photo-realistic rendering using strongly spatially variant illuminat...
Scalable Spherical Harmonics Hierarchies (SSPHH) is a real-time rendering solution to the global ill...
It has been widely recognized that lighting plays a key role in the realism and visual interest of c...