Presented at the Sharjah Library Conference, Sharjah, United Arab Emirates.It’s no longer enough to build library services around the real world. Technology is enabling an entirely new set of worlds for libraries and our communities to explore and build, through the emergence expanded reality technologies. Augmented, virtual, and mixed reality comprise expanded reality -- collectively, they represent new modes for people to learn, experience, interact with, and explore knowledge, places, and activities that would otherwise be inaccessible. What should libraries be doing today to aide their users in these areas? What are the medium- and longer-term plans we should be making? And what in this brave new world might give us pause?https://deepbl...
At a time when libraries are becoming less a warehouse of books and more service oriented, many libr...
This presentation was given at the Texas Library Association District 8 Fall Conference in Friendswo...
The rapid advent in the technologies of augmented and virtual reality (VR) in the last several years...
It’s no longer sufficient to build library services around the real world. Technology is enabling an...
Introduction to augmented and virtual reality in libraries.RUSA (American Library Association)http:/...
What is the future for libraries and their librarians? In trying to give an answer to this pressing ...
VR is no longer just gaming. It’s increasingly being deployed across academic campuses and is becomi...
What is the future for libraries and their librarians? In trying to give an answer to this pressing ...
What is the future for libraries and their librarians? In trying to give an answer to this pressing ...
What is the future for libraries and their librarians? In trying to give an answer to this pressing ...
During the 2019 EDUCAUSE Annual Conference, a large proportion of programs were about virtual realit...
The purpose of the article is to study the introduction and impact of virtual reality (VR) technolog...
This abstract proposal addresses the DARE strand of the conference. It describes, via a case study, ...
This study seeks to extend wicked problems analysis within the context of a library’s support for vi...
At a time when libraries are becoming less a warehouse of books and more service oriented, many libr...
At a time when libraries are becoming less a warehouse of books and more service oriented, many libr...
This presentation was given at the Texas Library Association District 8 Fall Conference in Friendswo...
The rapid advent in the technologies of augmented and virtual reality (VR) in the last several years...
It’s no longer sufficient to build library services around the real world. Technology is enabling an...
Introduction to augmented and virtual reality in libraries.RUSA (American Library Association)http:/...
What is the future for libraries and their librarians? In trying to give an answer to this pressing ...
VR is no longer just gaming. It’s increasingly being deployed across academic campuses and is becomi...
What is the future for libraries and their librarians? In trying to give an answer to this pressing ...
What is the future for libraries and their librarians? In trying to give an answer to this pressing ...
What is the future for libraries and their librarians? In trying to give an answer to this pressing ...
During the 2019 EDUCAUSE Annual Conference, a large proportion of programs were about virtual realit...
The purpose of the article is to study the introduction and impact of virtual reality (VR) technolog...
This abstract proposal addresses the DARE strand of the conference. It describes, via a case study, ...
This study seeks to extend wicked problems analysis within the context of a library’s support for vi...
At a time when libraries are becoming less a warehouse of books and more service oriented, many libr...
At a time when libraries are becoming less a warehouse of books and more service oriented, many libr...
This presentation was given at the Texas Library Association District 8 Fall Conference in Friendswo...
The rapid advent in the technologies of augmented and virtual reality (VR) in the last several years...