The present study evaluated the psychometric properties of a self-report scale for assessing Internet Gaming Disorder (IGD) symptoms according to the DSM-5 and ICD-11 among 3270 college/university students (2095 [64.1%] females; age mean 21.6 [3.1] years) from different countries worldwide. Croatian, English, Polish, Portuguese, Serbian, Turkish, and Vietnamese versions of the scale were tested. The study showed that symptoms of IGD could be measured as a single underlying factor among college/university students. A nine item-symptom scale following DSM-5, and a short four-item scale representing the main ICD-11 symptoms, had sound internal consistency and construct validity. Three symptom-items were found non-invariant across the language ...
Internet Gaming Disorder (IGD) has been placed under the conditions for further study segment in DSM...
Background: Over the last decade, there has been growing concern about ‘gaming addiction’ and its wi...
Online gaming is a very common form of leisure among adolescents and young people, although its exce...
The present study evaluated the psychometric properties of a self-report scale for assessing Interne...
The present study evaluated the psychometric properties of a self-report scale for assessing Interne...
Internet Gaming Disorder (IGD) has been recognized by the American Psychiatric Association (APA) as ...
Background and aims: The Ten-Item Internet Gaming Disorder Test (IGDT-10) is a short screening inst...
Internet gaming is increasing day by day with technology development. Today occurrence of IGD and it...
The main aims of the current study were to test the factor structure, reliability and validity of th...
Background and aims Since the inclusion of Internet Gaming Disorder (IGD) in the latest (fifth) edit...
Internet Gaming Disorder (IGD) has been recognized by the American Psychiatric Association (APA) as ...
The prevalence of internet gaming disorders (IGD) is considerably high among youth, especially with ...
Background: Over the last decade, there has been growing concern about ‘gaming addiction’ and its wi...
Purpose of the study: The main objective of this study is to examine the risk factors for inter...
Internet Gaming Disorder (IGD) has received increased scientific attention since May 2013, and its a...
Internet Gaming Disorder (IGD) has been placed under the conditions for further study segment in DSM...
Background: Over the last decade, there has been growing concern about ‘gaming addiction’ and its wi...
Online gaming is a very common form of leisure among adolescents and young people, although its exce...
The present study evaluated the psychometric properties of a self-report scale for assessing Interne...
The present study evaluated the psychometric properties of a self-report scale for assessing Interne...
Internet Gaming Disorder (IGD) has been recognized by the American Psychiatric Association (APA) as ...
Background and aims: The Ten-Item Internet Gaming Disorder Test (IGDT-10) is a short screening inst...
Internet gaming is increasing day by day with technology development. Today occurrence of IGD and it...
The main aims of the current study were to test the factor structure, reliability and validity of th...
Background and aims Since the inclusion of Internet Gaming Disorder (IGD) in the latest (fifth) edit...
Internet Gaming Disorder (IGD) has been recognized by the American Psychiatric Association (APA) as ...
The prevalence of internet gaming disorders (IGD) is considerably high among youth, especially with ...
Background: Over the last decade, there has been growing concern about ‘gaming addiction’ and its wi...
Purpose of the study: The main objective of this study is to examine the risk factors for inter...
Internet Gaming Disorder (IGD) has received increased scientific attention since May 2013, and its a...
Internet Gaming Disorder (IGD) has been placed under the conditions for further study segment in DSM...
Background: Over the last decade, there has been growing concern about ‘gaming addiction’ and its wi...
Online gaming is a very common form of leisure among adolescents and young people, although its exce...