“Know thyself.” – Socrates Discovering who you are as an individual within the vast multitude of people in the world is a task that takes a lifetime. What we think and what we do as cognitive, creative and social human beings is what makes us different and unique, but fully understanding what that encompasses is a difficult and sometimes fruitless pursuit of self-reflection. For centuries, philosophers, psychologists and many of history’s great thinkers alike have tackled the concept of “self” and contemplated the value of morality versus our inner demons. The goal of my thesis is to explore the relationship between game design and philosophy, and how understanding this relationship can promote a contemplative but non-critical growth in sel...
Most scholarship on video game music tends to focus on either their interactive or non-interactive e...
As online courses become increasingly common, we must ensure that the students in the virtual classr...
The problem generation space is a critical stage in the design process that reflects the outcome of ...
Occlusion is a procedurally randomized interactive art experience which uses the motifs of repetitio...
Velum is a first-person 3D puzzle/exploration game set in a timeless version of the Boston Public Ga...
Trick of the Light is an experiment in strategic game design based on imperfect information in a uni...
Velum is a first-person 3D puzzle/exploration game set in a timeless version of the Boston Public Ga...
Lilium is an Interactive Media and Game Development Major Qualifying Project created to test the bou...
Misinformation, or false content presented as true on social media and other internet platforms, has...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2007.Inclu...
My work revolves around using a specialized blend of art, design, and craft to interpret political n...
This study is an exploration into the relationship between on-campus coffee shop and Generation Y st...
In this project, we sought a better understanding of gamers and what influences game popularity. Usi...
Designing Large-Scale Complex Engineered Systems (LaCES) such as aircraft and submarines requires th...
Who’s He When He’s at Home? is an attempt to explore the expressive capabilities of language and des...
Most scholarship on video game music tends to focus on either their interactive or non-interactive e...
As online courses become increasingly common, we must ensure that the students in the virtual classr...
The problem generation space is a critical stage in the design process that reflects the outcome of ...
Occlusion is a procedurally randomized interactive art experience which uses the motifs of repetitio...
Velum is a first-person 3D puzzle/exploration game set in a timeless version of the Boston Public Ga...
Trick of the Light is an experiment in strategic game design based on imperfect information in a uni...
Velum is a first-person 3D puzzle/exploration game set in a timeless version of the Boston Public Ga...
Lilium is an Interactive Media and Game Development Major Qualifying Project created to test the bou...
Misinformation, or false content presented as true on social media and other internet platforms, has...
Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Comparative Media Studies, 2007.Inclu...
My work revolves around using a specialized blend of art, design, and craft to interpret political n...
This study is an exploration into the relationship between on-campus coffee shop and Generation Y st...
In this project, we sought a better understanding of gamers and what influences game popularity. Usi...
Designing Large-Scale Complex Engineered Systems (LaCES) such as aircraft and submarines requires th...
Who’s He When He’s at Home? is an attempt to explore the expressive capabilities of language and des...
Most scholarship on video game music tends to focus on either their interactive or non-interactive e...
As online courses become increasingly common, we must ensure that the students in the virtual classr...
The problem generation space is a critical stage in the design process that reflects the outcome of ...