There is an ever-increasing use of virtual worlds where learners explore, experience, communicate and act. These 3D immersive environments, where the learner adopts an avatar and becomes the new persona they devise, are becoming the home for serious learning as well as still retaining their more vicarious activities. This paper examines the issues relating to social justice and inclusion with respect to the safety, well-being, safeguarding, freedom and rights of avatars within a virtual world. It considers what responsibilities exist or should be made explicit when using virtual worlds as the vehicle for learning<br/
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Virtual worlds provide collaborative spaces for learners to meet without real life limitations. They...
“I am my avatar; my avatar is me. I am beholden by any promises my Avatar makes on my behalf and my ...
There is an ever-increasing use of virtual worlds where learners explore, experience, communicate an...
A virtual environment is a computer-generated world that can be used for training, data visualizatio...
Virtual worlds can establish a stimulating environment to support a situated learning approach in wh...
A revolutionary feature of virtual environments is the opportunity they provide for learners to tran...
Avatars are problematic in higher education in that they are a new and unknown medium. What is the r...
Many people invest a lot of time and money in developing and customising their avatar, and consequen...
As we spend more of our days online, we are seeing a shift in content moving towards a progressively...
This paper explores and discusses arguments for the use of virtual environments and interactive avat...
Courts will face novel issues in constitutional law when the virtual world begins to resemble the re...
Virtual reality is having a very real impact on higher education. As a result, the face of today’s e...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Virtual worlds provide collaborative spaces for learners to meet without real life limitations. They...
“I am my avatar; my avatar is me. I am beholden by any promises my Avatar makes on my behalf and my ...
There is an ever-increasing use of virtual worlds where learners explore, experience, communicate an...
A virtual environment is a computer-generated world that can be used for training, data visualizatio...
Virtual worlds can establish a stimulating environment to support a situated learning approach in wh...
A revolutionary feature of virtual environments is the opportunity they provide for learners to tran...
Avatars are problematic in higher education in that they are a new and unknown medium. What is the r...
Many people invest a lot of time and money in developing and customising their avatar, and consequen...
As we spend more of our days online, we are seeing a shift in content moving towards a progressively...
This paper explores and discusses arguments for the use of virtual environments and interactive avat...
Courts will face novel issues in constitutional law when the virtual world begins to resemble the re...
Virtual reality is having a very real impact on higher education. As a result, the face of today’s e...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Avatars are an increasingly popular research topic in the field of virtual reality. The first 20-30 ...
Virtual worlds provide collaborative spaces for learners to meet without real life limitations. They...