© 2019 Jonathan Paul LovellThroughout history, there has been a recurring impulse for artists to create Immersive Multimedia Environments (IMEs), which through the combined force of multiple artistic and communicative mediums, surround and suffuse the entire sensory field of their audience with the aesthetic stimuli required to construct an alternate reality. The first declarations of this impulse were often found in religious architecture; however, echoes of this ideal are heard throughout the last two centuries, from Richard Wagner’s demands for the Gesamtkunstwerk to the rhetoric of cyberspace that occurred at the turn of the millennium. This dissertation argues that many of these total works of art are designed with the intentions of im...
USCO was an American art collective and commune that from 1963 to 1968 produced an array of immersiv...
In the mid-1960s, Marshall McLuhan prophesied that electronic media were creating an increasingly in...
In the mid-1960s, Marshall McLuhan prophesied that electronic media were creating an increasingly in...
Super Media World has been an exploration of the spaces that exist around, within, and between scree...
Super Media World has been an exploration of the spaces that exist around, within, and between scree...
UnrestrictedThis study examines the interconnected and symbiotic relationship between vision and tec...
It is a well-established fact that the medium of video lacks a unified identity and lends itself bes...
The article develops Marshall McLuhan’s approach to the interplay between media, the sensorium, and ...
This article examines the Labyrinth, a multi-screen pavilion created by the National Film Board of C...
USCO was an American art collective and commune that from 1963 to 1968 produced an array of immersiv...
In the 19th century, the physicist-philosopher Gustav Fechner proposed a framework to measure the co...
USCO was an American art collective and commune that from 1963 to 1968 produced an array of immersiv...
“Supermassive” is a synchronised four-channel video installation with sound. Each video channel show...
In the late 1960s, video recorders became portable, leaving the television studio for the art galler...
This dissertation traces the ways in which the emergent countercultures on the West Coast, in parall...
USCO was an American art collective and commune that from 1963 to 1968 produced an array of immersiv...
In the mid-1960s, Marshall McLuhan prophesied that electronic media were creating an increasingly in...
In the mid-1960s, Marshall McLuhan prophesied that electronic media were creating an increasingly in...
Super Media World has been an exploration of the spaces that exist around, within, and between scree...
Super Media World has been an exploration of the spaces that exist around, within, and between scree...
UnrestrictedThis study examines the interconnected and symbiotic relationship between vision and tec...
It is a well-established fact that the medium of video lacks a unified identity and lends itself bes...
The article develops Marshall McLuhan’s approach to the interplay between media, the sensorium, and ...
This article examines the Labyrinth, a multi-screen pavilion created by the National Film Board of C...
USCO was an American art collective and commune that from 1963 to 1968 produced an array of immersiv...
In the 19th century, the physicist-philosopher Gustav Fechner proposed a framework to measure the co...
USCO was an American art collective and commune that from 1963 to 1968 produced an array of immersiv...
“Supermassive” is a synchronised four-channel video installation with sound. Each video channel show...
In the late 1960s, video recorders became portable, leaving the television studio for the art galler...
This dissertation traces the ways in which the emergent countercultures on the West Coast, in parall...
USCO was an American art collective and commune that from 1963 to 1968 produced an array of immersiv...
In the mid-1960s, Marshall McLuhan prophesied that electronic media were creating an increasingly in...
In the mid-1960s, Marshall McLuhan prophesied that electronic media were creating an increasingly in...