Gamification, that is, the usage of game content in non-game contexts, has been successfully employed in several application domains to foster engagement, as well as to influence the behavior of end users. Although gamification is often effective in inducing behavioral changes in citizens, the difficulty in retaining players and sustaining the acquired behavior over time, shows some limitations of this technology. That is especially unfortunate, because changing players’ demeanor (which have been shaped for a long time), cannot be immediately internalized; rather, the gamification incentive must be reinforced to lead to stabilization. This issue could be sourced from utilizing static game content and a one-size-fits-all strategy in generati...
Personalization is an upcoming trend in gamification research, with several researchers proposing th...
Ultimately, content is generated for the player. But so far, our algorithms have not taken specific...
Gamification refers to the attempt to transform different kinds of systems to be able to better invo...
Gamification, that is, the usage of game content in non-game contexts, has been successfully employe...
While gamification is often effective in incentivizing behavioral changes, well-known limitations co...
Gamification, that is, the usage of game content in non-game contexts, has been successfully employe...
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be...
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be...
Gameful design, the process of creating a system with affordances for gameful experiences, can be us...
Gamification has been successfully applied in several application domains to persuade people to reac...
In digital games, the map (sometimes referred to as the level ) is the virtual environment in whi...
© Lennart Nacke, 2015. This is the author’s version of the work. It is posted here for your personal...
Students often lack intrinsic motivation to engage with educational activities. While gamification h...
© Owners/Authors, 2018. This is the author's version of the work. It is posted here for your persona...
Procedural content generation is an increasingly important area of technology within modern human-c...
Personalization is an upcoming trend in gamification research, with several researchers proposing th...
Ultimately, content is generated for the player. But so far, our algorithms have not taken specific...
Gamification refers to the attempt to transform different kinds of systems to be able to better invo...
Gamification, that is, the usage of game content in non-game contexts, has been successfully employe...
While gamification is often effective in incentivizing behavioral changes, well-known limitations co...
Gamification, that is, the usage of game content in non-game contexts, has been successfully employe...
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be...
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be...
Gameful design, the process of creating a system with affordances for gameful experiences, can be us...
Gamification has been successfully applied in several application domains to persuade people to reac...
In digital games, the map (sometimes referred to as the level ) is the virtual environment in whi...
© Lennart Nacke, 2015. This is the author’s version of the work. It is posted here for your personal...
Students often lack intrinsic motivation to engage with educational activities. While gamification h...
© Owners/Authors, 2018. This is the author's version of the work. It is posted here for your persona...
Procedural content generation is an increasingly important area of technology within modern human-c...
Personalization is an upcoming trend in gamification research, with several researchers proposing th...
Ultimately, content is generated for the player. But so far, our algorithms have not taken specific...
Gamification refers to the attempt to transform different kinds of systems to be able to better invo...